VPS-Con 2024 18xx player report
From Thursday 28th November to Sunday 1st December 2024 I attended the VPS-Con in Verden (Aller) in the north of Germany. The location was beautiful. Several timber-framed guest houses with a chapel with a big fully windowed side as one of the locations to play games in. Food was also decent and the price for the whole weekend was a steal.
After a 5 hour drive from Bavaria to the con location, we helped set up the tables and hung around for an hour or two until most of the other guests arrived. Of course, we also set up the first #boardgames during this time, as we did not want to waste any time and wanted to get started as soon as possible. #brettspiele
Once everyone was there, we had dinner and then went back to the chapel for a short introduction from the hosts and off we went!
The plan was to play as much 18xx as possible, as this might be one of very few opportunities for me to play longer 18xx live. So following the plan, i hopped into a game of
1837: Rail Building in the Austro-Hungarian Empire
#1837 definitely is an older title and it shows. Yeah, i know. There will be tons of people claiming that 1830 is even older and still cream of the crop and yadda yadda. Well, i don't buy into that. In my humble opinion, the evolution of 18xx for my taste has only led to better, shorter, more interesting games.
You start with a big auction of small companies (most of which come with an attached private mountain pass company) and you build up your network. Later on, you can form the classic major companies and honestly, the interaction between those was one of the more interesting aspect of the game, as your small mining company could be forced to close and merge into one of the major companies. You clearly don't want that if theres still a lot of money in the small company. Then theres also 3 other big companies, that again merge from sub-companies, giving the director share to the player with the most sub-companies of it or the lowest company number.
There are also two different types of train, a plus train and a normal train, which makes for some interesting track-building decisions.
Generally speaking i seem to handle games with too many companies not too well. That's a pattern i realised over my time playing 18xx and it showed here again. All the different companies that didn't do too much felt just bland to me and the pacing was a slog. The hours went by and finally the forming of the national companies happened just to drag on further. At one point (ok, it was already 4.30 in the morning by then) i just wanted it to be over, but the other players insisted on calculation not only 1 OR set but 2. So we did that and then i finally could go to sleep, with a strong last place finish to make for sweet dreams.
I did want to experience this game but i can say with confidence that there is no need for a second time with it. However, i still might want to try out 1824 as it showed up on some Top-10 Lists a while ago.
18USA
Talking about COMMITMENT! Two long 18xx back to back and no backing down. 🤓
This was pure coincidence. . When we chatted about who would bring which game, almost all of my games were already brought by other people, so i decided to pack 18USA as it had just arrived a few days prior and this was probably one of the only chances for me to ever play it offline. When talking about it over breakfast, a nice couple chimed in and expressed interest in participating in a round. Turns out, the couple was Designer Legend Matthias Cramer and his partner. Well, here we go!
Honestly, this was probably the best experience of the whole con for me. Not necessarily in terms of how well I played or how much fun I had (I came in dead last again), but in terms of how mind-blowing the game was. I finally understood why people praise the 1817 system so much.
#18USA is not your average 18xx. Yes, you start companies and try to make a profit. But alle the other stuff doesn't work here. Just trying to make a profit to keep raising your stock value? The other people will short you to death and dance on your grave with the new company they opened with the funds they received from your shorts. More than anything i feel that 18USA puts laser focus on the real value of your company. If you barely scrape by, your probably better of withholding and getting some new trains into the company instead of making a quick dollar. Or you do that but then merge the shitty company into one of your new companies to avoid being shorted. I don't think any explanation of mine would do the system justice as i only played it once and barely started to see the light. But the mere glimpse of greatness left me aching for more.
On top of that i love the setup of 18USA. As you probably know from my review of 1822PNW (more on that later), i really dig variable setups and powers. There's plenty of that here. Most of the cities get random starting bonuses, the off-boards are randomized and the metropolitan cities are randomized as well. Then theres always only i think 15 out of 30 privates available. This is an incrediable amount of replayability, but also a bit of a front-loaded burden, as you have to wrap your mind around the initial starting puzzle.
We didn't finish the game as it became clear who was in the lead and people wanted to move on. I would have re-started in a heartbeat. This was my best 18xx experience probably since i started playing the series a year ago and i would love to dig deeper into it.
By the way: the poker chips you're seeing here are the small sized chips that originated from a BGG-thread. Everyone really liked them a lot and i think i can recommend them. I am not sure which design i would choose if i bought a set myself, but thats just personal preference. The form factor and production value are great.
18India
As it was after dinner, we just wanted to play something shorter and ended up on #18India. I know, I just bored you with my repetitive remarks about replayability, different maps, etc. But somehow that doesn't work for me with 18India.
For me it's one of the “party” 18xx. Not too long, you have a lot of money and can do a lot of different things, maybe some randomness. But having played it live for the second or third time now, it just never clicks for me.
One of the reasons is that you can end up in the corner of the map, and while everyone else is combining their routes for maximum profit, you're on your own with little chance of success. I suppose a better player would hedge his bets in this regard and draft differently positioned companies (my draft was terrible, as I found out), but still...
I can't put my finger on it, but I'd rather play something else.
1822PNW
#1822PNW is love, 1822PNW is life. I already wrote enough about this game in my review, but this game has delivered once again. It is such a relaxing experience, yet full of tension. You're forced to constantly adjust your bidding and merging strategy. You have to get the timing right (we played with 2 less L-train) and also develop your end-game routes.
The moment when the small train networks from all corners of the map crawl towards each other and finally connect is just so thematic (actually I have no idea how it worked in the past, but this is how I imagine it).
And since everyone was playing really quick, we were able to finish in just 4,5 hours. I got 3rd place. Hurray! Honestly, i don't mind at all, would play this every time.
18Korea
All the 18xx games left me a bit exhausted and I wandered around looking at the other games people were playing. This wasn't just an 18xx con, so there were plenty of Euro games being played and even a late night Social Deduction round. #bloodontheclocktower
Finally, i decided to play one final game of 18xx and since i just got my delivery of #18Korea from the Essen Spiel fair, this was a good one to try out. Also, it is supposed to be shorter, so perfect to end the evening with.
Another one of the aforementioned “party” 18xx games, it has a very strange arc. You start making huge money in the north of the map (North Korea) before the war takes place with one of the 4-trains and that hole area becomes unavailble and you only are playing in the southern part of the map. Companies, that don't make it south are lost, so you try to maximise you profits while also b-lining for the south. You earn very little until you develop your routes again and then run 2x trains in the endgame for again high profits.
But that is not even the core of the game. The beating heart of 18Korea is the dozens of super-powered privates that are drafted at the start of the game. Each of them seems so overpowered that you wonder how this is going to work. It does, somehow. Finding the right combination of privates and making the most of them is part of the charm of this game.
Unfortunately, we spent more time than we thought, as the rulebook is not great and the translation from Korean into English also doesn't help.
Still, fun experience and definitely would play over 18India. Hopefully i will be able to try this one out, soon and then maybe can write a full review. Also, winner, winner, chicken dinner!
1889 Shikoku
The next day saw me fully prepared to play nothing, maybe a small game of Arcs. Then i saw the Bat sign against the sky of Goth...ahem, someone setting up #1889 Shikoku and asking for players in the whatsapp group. I couldn't resist.
So i went and played a super quick round of 1889 (2,5 hours) which we unfortunately couldn't finish because it was time to leave. I think i was in a decent position for maybe second place and the game wouldn't have lasted much longer, as we were already buying the Diesels.
Funny to come back to this after one year and so many different 18xx games. I still like it for what it is and definitely would play it more often. Also, i still stand by my choice of this over 18Chesapeake anytime.
We packed our stuff and started the journey home with a deep fried brain, little sleep but dozens of good memories. Definitely looking forwad to come back next year!
Thanks to all the organisers, players and staff helping out at the Con, you made this the great experience it was.