The Valley of the Greenskeepers – Beginning the Campaign
Here's how the campaign will most likely begin.
What the Players Know
The tribe known as Greenskeepers have lived in this peaceful valley since before the days of the Malfunction.
They live in simple huts around the ancient Gazebo. Since the cornucopia machines function only sporadically, they grow crops; mostly nuts, berries, and rice-weed. The shepherds and their dogs protect their gagglebird flocks and meat-squirrel herds from the ever-hungry Traitor Hawks.
Their valley is a thirty kilometer circle surrounded by impassible, unclimbable mountains. There are ancient metal doors built into the mountains, seemingly impossible to open. Some believe they were forged to keep demons out, while others believe they are sacred passages to the afterlife.
Centuries passed in this Arcadia without significant events, until a few days ago...
One afternoon, the entire sky briefly grew dark, and the skies were filled wild arcane symbols and booming voices. The Greenskeepers cowered in their huts until the nightmare ended. After the skies returned to normal, one of the gagglebird shepherds returned to the village in terror. While she was tending her flock, she noticed that one of the metal doors had opened slightly, just enough to admit a single person. She dared not enter, but felt a warm metallic breeze, and saw a flickering lights beyond the portal.
Some of the braver villagers are considering entering the portal to discover whatever lies beyond...
The Greenskeepers have long since forgotten that their “valley” is a ship's park. The sky above them is a holographic projection. The Greenskeepers themselves are the descendants of the long-dead park personnel trapped here, after the Malfunction sealed off this section of the ship.
A random glitch in the local network has opened one of the blast doors, allowing access to the rest of the ship.