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    <title>osr &amp;mdash; Perils &amp; Wonders</title>
    <link>https://paper.wf/perils-and-wonders/tag:osr</link>
    <description>Adventure games musings and miscellanea</description>
    <pubDate>Thu, 11 Jun 2026 06:53:10 +0000</pubDate>
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      <title>Dungeon23 : my approach</title>
      <link>https://paper.wf/perils-and-wonders/dungeon23-my-approach</link>
      <description>&lt;![CDATA[A little thing about me that I have to disclose to put this post in the right light: I have ADHD. I am so very distractible. I have troubles with long term undertakings.&#xA;&#xA;So, why oh why embark in a year long project that requires literal daily commitment? &#xA;&#xA;Because it looks like a ton of fun, and because I need the kick in the butt to actually start working on a bunch of ideas that have been marinating in my brain for months, if not years.&#xA;&#xA;But! I know myself. If I want this to go anywhere, I have to approach this with a carefully studied method. A procedure, if you will.&#xA;&#xA;So, here we go.&#xA;&#xA;General principles, in no particular order:&#xA;Make time for journaling. Early morning, lunch break, before bedtime. Be flexible. Cut something else out. Corollary: sleep is not something you can cut out, neither is family time. You know you would regret that later;&#xA;Plan ahead. Start working now. Ride the wave of inspiration and save some work for when the tide recedes. If you have it in you to write 2/3/4 rooms, just do it, publish one and keep the excess for a rainy day;&#xA;In a pinch, just go for an interesting empty room. Interesting being the keyword there. No broom closets and such;&#xA;Make notes. Lots of them. Always have some kind of medium on you to record new ideas;&#xA;Steal a lot. Novels, science and nature articles, #osr blog posts, everything;&#xA;Don&#39;t get lost in the weeds of mechanics and rules. Lots of time to flash those out later;&#xA;Don&#39;t be afraid to go back and update older rooms with new details as you go. Always mark those later changes;&#xA;&#xA;Writing procedure:&#xA;If you have a flash of inspiration, use that. If not, check your notes for older ideas you have jotted down. On an empty tank, random generators are your friends.&#xA;Write down what&#39;s on your mind. You can make it pretty later. Or not;&#xA;Look at the other rooms on the level. Can you add interesting connections with the rest of the material? Have you got a new faction on your hands? Some kind of multi-room puzzle? Either expand or just store your ideas for later use;&#xA;Publish on the blog, seep good tea and congratulate yourself (note to self: add a step regarding the making of said tea somewhere);&#xA;&#xA;Finally, a note on mapping and art: I am emphatically not an artist. I can barely draw circles and squares. My maps will therefore be composed of badly drawn circles and squares, and I will provide no other illustrations. Sorry! I promise I&#39;ll try to &#34;paint the scene&#34; with my words as much as my bad English allows me!&#xA;&#xA;Dungeon23]]&gt;</description>
      <content:encoded><![CDATA[<p>A little thing about me that I have to disclose to put this post in the right light: I have ADHD. I am so very distractible. I have troubles with long term undertakings.</p>

<p>So, why oh why embark in a year long project that requires literal daily commitment?</p>

<p>Because it looks like a ton of fun, and because I need the kick in the butt to actually start working on a bunch of ideas that have been marinating in my brain for months, if not years.</p>

<p>But! I know myself. If I want this to go anywhere, I have to approach this with a carefully studied method. <a href="https://alldeadgenerations.blogspot.com/2022/06/a-manifesto-for-proceduralism.html" rel="nofollow">A procedure</a>, if you will.</p>

<p>So, here we go.</p>

<h4 id="general-principles-in-no-particular-order" id="general-principles-in-no-particular-order">General principles, in no particular order:</h4>
<ul><li>Make time for journaling. Early morning, lunch break, before bedtime. Be flexible. Cut something else out. Corollary: sleep is not something you can cut out, neither is family time. You know you would regret that later;</li>
<li>Plan ahead. Start working now. Ride the wave of inspiration and save some work for when the tide recedes. If you have it in you to write 2/3/4 rooms, just do it, publish one and keep the excess for a rainy day;</li>
<li>In a pinch, just go for an interesting empty room. Interesting being the keyword there. No broom closets and such;</li>
<li>Make notes. Lots of them. Always have some kind of medium on you to record new ideas;</li>
<li>Steal a lot. Novels, science and nature articles, <a href="/perils-and-wonders/tag:osr" class="hashtag" rel="nofollow"><span>#</span><span class="p-category">osr</span></a> blog posts, everything;</li>
<li>Don&#39;t get lost in the weeds of mechanics and rules. Lots of time to flash those out later;</li>
<li>Don&#39;t be afraid to go back and update older rooms with new details as you go. Always mark those later changes;</li></ul>

<h4 id="writing-procedure" id="writing-procedure">Writing procedure:</h4>
<ol><li>If you have a flash of inspiration, use that. If not, check your notes for older ideas you have jotted down. On an empty tank, random generators are your friends.</li>
<li>Write down what&#39;s on your mind. You can make it pretty later. Or not;</li>
<li>Look at the other rooms on the level. Can you add interesting connections with the rest of the material? Have you got a new faction on your hands? Some kind of multi-room puzzle? Either expand or just store your ideas for later use;</li>
<li>Publish on the blog, seep good tea and congratulate yourself (note to self: add a step regarding the making of said tea somewhere);</li></ol>

<p>Finally, a note on mapping and art: I am emphatically <strong>not</strong> an artist. I can barely draw circles and squares. My maps will therefore be composed of badly drawn circles and squares, and I will provide no other illustrations. Sorry! I promise I&#39;ll try to “paint the scene” with my words as much as my bad English allows me!</p>

<p><a href="/perils-and-wonders/tag:Dungeon23" class="hashtag" rel="nofollow"><span>#</span><span class="p-category">Dungeon23</span></a></p>
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      <guid>https://paper.wf/perils-and-wonders/dungeon23-my-approach</guid>
      <pubDate>Thu, 22 Dec 2022 09:31:30 +0000</pubDate>
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