The Mud Drowned Palace: Adventurers and Adventuring Parties
#Dungeon23
(Note: I'll add entries to this table when inspiration strikes)
d20 | Name | Description | Mechanics |
---|---|---|---|
1 | Annalis and Tessa, cartographer sisters | Two blonde women, short and thin, almost identical. Ink spotted clothes and fingers. Tessa looks at you from behind thick glass spectacles (or maybe that's Annalis?). "Want to buy a map? Got most of the first floor right here". | Sell handmade copies of a fairly accurate map of the servants quarters for 25 silver pieces. Haven't tried to delve deeper yet, since their bodyguard fled a few days ago, with most of their supplies. |
2 | Sir Wylrom of Castlerock | Haughty nobleman. Fine clothes that don't belong on a delve. Covers his nose with a silken handkerchief. Nasal voice, bad accent. Second son of a second son, you recon. Accompanied by 10 sullen men-at-arms (treat as 1HD veterans) and a loud minstrel | Endlessly planning and organising, storing resources, trading rumours. Seldom actually venturing in the palace |
3 | Granny Gossa | A wrinkly old lady. Milky eyes and a sour breath. Leans on a crooked cane. Holds a clucking brown hen tight to her breasts. "Don't touch her. Don't even come near. She has a demon in her. Don't say I didn't warn you!" | She is a minor sorceress, and the hen does have a demon in her (it's harmless, it wails when danger is near). HD 3, AC 11, Morale 10, Attacks cane (d4). known blood workings: tarnish (lesser, spill the blood on a non-magic metal object and it will rust and break in d4 hours), venomous curse (lesser, hurl black blood at the victim. Save vs death or lose 1hp every minute spent standing for 1 hour) |