The Mud Drowned Palace: Seeds' Room
#Dungeon23 (week 1 / day 6)
The entrance door is blocked by vines and mud. The room is covered in colourful mushrooms and creepers with sweet smelling flowers sprouting from broken adobe vases. Most of the eastern side collapsed in a mud slide. The air is so humid stalactites started to form.
Blocked door: forcing it open requires a cumulative STR bonus of at least 4. Noisily breaking it down triggers a random encounter.
Mushrooms: Mostly inedible varieties. Looking for unusual ones you find:
d6 | aspect | effect |
---|---|---|
1 | Toadstool, green-blue cap | Restore 1hp. |
2 | Sac, orange and red | Lose sense of touch for d4 hours. Can't feel pain. |
3 | Stinkhorn, brown and black | Feel sated for one day, but causes shivers (d4 DEX damage, save vs poison for half). |
4 | Puffball, big white and spongy | Intense fear of the dark, 2d6 hours. |
5 | Chanterelle, pink | Tastes like chicken, makes you hungry. Need double rations for the day. |
6 | Jelly, translucent yellow | Gain a spell dice and a random fey-touched spell for one day. |
Creepers: Green vines dotted with tiny trumpet like blossoms. Searching the tangles or the floor reveals the desiccated corpses and bones of small animals. The flowers emit a psychoactive substance. After one turn make a poison save or become charmed, unable to leave the room voluntarily. Every turn after that make a poison save or become unconscious. The vines will completely wrap a human body in 1d6 hours.
Mud slide: The soil is soft and crumbly. With the right tools one hour of digging opens up a new access to the balcony.
Stalactites: limpets with razor sharp mother of pearl shells cling to the limestone formations. Worth up to 250 silver coins to the right buyer. Carefully harvesting them takes one full turn.