The Mud Drowned Palace: Servants' Hall

#Dungeon23 (week 1/ day 2)

map

A spartan room, almost as big as the dome above, but square and with a low ceiling. The air is thick, hot, and humid, with a strong earth and mushroom funk. Rotted wood panels cover the walls, crawling with small insects going in and out the lichen spots. A thick, long wooden table sits at the center of the chamber, with broken chairs and stools thrown around, and broken shards of plates and glasses littered above. More simple crockery can be found in an armoire nearby. Some is even still intact. Brass bells hung just below the ceiling. No wires attached anywhere. A swarm of of floating lanterns glides gently toward anyone entering the room, providing a soft blue light, and showing the way toward the doors in the eastern wall.

Rotted wood panels: a small panel is hidden behind the lichen on the western wall. if pushed it will open into small niche containing a mouldy basket with the spoiled remains of delicate skeins of yarn, a couple carved bone knitting pins and a decorated silver needles holder with 4 sewing needles inside.

Brass bells: if the core crystal in the butler's apartment has not been restored, Carmenta will make the bells on that side of the room start chiming when someone gets near, if she's able to.

Floating lanterns: tiny bubbles of clear glass, impossibly thin and light. Look like a swarm of ghostly fireflies when lit. If controlled by Carmenta they float in the air slowly, swirling around adventurers and toward the nearest core crystal holder.

#WildFrontier