Old-School Essentials: The Story So Far
Taking the cobwebs off of this forgotten blog to start using it to talk about my roleplaying game campaigns, as previously promised. We'll start with the open table Old-School Essentials game I run at my FLGS.
Eventually I'll write up a post describing the rat's nest of house rules and third-party content I use for my OSE/BX game, but for now I just want to start going on about the adventures.
The Golden Wyrms
The player's organization, an adventurer's guild based out of a townhouse in the frontier town of Riversmoot.
- Uzhor the Delirious, 3rd level Magic User. The ol' coot seems to vaguely be the de facto party leader.
- Hector, 3rd level Magic User. Affiliated with a Chaos cult known as the Devotees of Night. King of the local Fungus Goblins thanks to some very improbable reaction rolls.
- Charles LeCleric, 3rd level Fighter. Devout adherent of the Church of Law.
- Darwoshi, 3rd level Fighter. Inherited his friend Svelson's stake in the guild after his untimely death.
- Orlaf, 2nd level Dwarf. Party stablemaster who tends to the mules and maintains the wagon.
- Himbus, 2nd level Dwarf. Fell into a fungus-related coma after an early delve into the Tomb of the Serpent Kings, recently recovered (player started coming in again
- Wilh, 1st level Elf.
Dead and Departed
- Axe, 1st level Fighter. Attempted to fight the feared Basilisk of the Tomb of the Serpent Kings and suffered extremely predictable consequences.
- Svelson, 2nd level Dwarf killed by a swarm of sentient flesh-dissolving bubbles in the Incandescent Grotto, the day after closing on the party's guildhouse.
- Binky Barnes, 3rd level Cleric. Was called by his god to move on to new pastures after felling the dread Manticore waylaying the town (his player moved away).
Previous Adventures
- Cleared out recently uncovered Tomb of the Serpent Kings.
- Discovered that the Crown of the Serpent Kings is cursed, the head priest of the local Church of Law offers to cleanse it if the party can retrieve the Tooth of St. Hyspia from an abandoned Chaos cult stronghold in the Incandescent Grotto
- While the party is recovering in Riversmoot from a delve into the Grotto, the local Manticore massacres the townsfolk during a festival. A bounty is posted, and the party decides that claiming it's head is their next goal.
- The party spends nearly 3 weeks preparing themselves for the Manticore hunt, including aiding an eccentric dwarf tinker up in the northwestern hills with building a crude firearm to use against it. The Wyrms travel into the foothills of the Three Crowns mountains in search of their prey, which they find wounded by the Red Lord's doomed attempt on it's life, and finish off without too much trouble.
- While wrangling a unique skeleton that they accidentally released from the Tomb of the Serpent Kings, the party spots a bandit tower, returning a week later to wipe out the bandits and seize it for themselves.