LaserAndSandal

hobygamedev

Click here to play

It is the year XX67 in the future. Aliens have invaded earth. They destroyed our cities and kidnapped many of us. A scientist and Athlete named Reax Solar. It is now up to him to save the universe from the Alien Tyrant.

This is a platforming game, with a side-scrolling shooter level and reverse RPG element. The more enemies the weaker the final boss in the second episode will be.

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Use : Keyboard arrows for movement. Space for jumping Ctrl for Shooting.

Retro Futuristic ✓ Cheesy Dialogue ✓ Weird Humor ✓ Super Macho ✓ Super Heroic ✓ Big Gun ✓ Aliens ✓ Reverse RPG ✓ Free ✓

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gamedev #indiegamedev #hobygamedev #platformer #RPG #sidescrolling

Click here to play

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Gameplay

You control a Leo, a humanoid cat that can walk on two legs. Control Leo with The Left/Right arrow keys for walking Left and Right . With the Up arrow key or the Space Bar, Leo can jump.

While in mid-air pressing a jump key will make Leo will perform a double jump. By pressing the Control Key Leo performs a cartwheel attack.

Enemies can be killed either by jumping on them or with a cartwheel attack. But some Enemies cannot only be killed by a cartwheel attack or cannot be killed at all. After every three levels, there is a boss fight with an enemy that requires multiple attacks to be killed. After every boss battle and at the beginning of the game a map is shown of Leo's progress.

Collecting 100 milk bottles gives Leo an extra life.

Touch controls are supported but not recommended.

Gamepad Controls:

Left and Right Dpad or the “Left” analog Joystick to Move

Dpad Up or the “Left” analog Joystick UP to Jump

Any of 4 Face Buttons for Cartwheel Attack

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Story:

In a distant world there lived a race of humanoid cats called Cattis. They lived peacefully under the leadership of Leo a strong and wise Cattis. Until one day the mutant rodents attacked. They kidnapped many Cattis and stole their food and milk supplies. Now it is up to Leo to rescue them and take back their food.

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Heroic RPG Clicker!

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Welcome to Heroic RPG Clicker! In this game, you play as a warrior on a quest to defeat a variety of monsters lurking on different levels. Your goal is to progress through the game by defeating monsters and collecting rewards.

To start off, click the Attack button continuously to inflict damage on the monsters. Each click earns you experience points, after a certain amount of points you level up and deal more damage. After each level up the experience resets to Zero.

As you level up, you'll unlock the magic button that automates your attacks, making it easier to defeat monsters. But this button is only available after every four level-ups.

In addition to experience points, you'll also earn gold by killing monsters. The more gold you collect, the stronger your attack strength becomes. Once you reach a certain amount of gold, the button upgrade unlocks, allowing you to increase your attack power.

The higher level you reach, the stronger monsters you'll have to face. So, keep collecting items like rings and coins that appear throughout the game to increase your player's power and abilities.

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Choose the color of the word

“Choose the color of the word” is a simple yet enjoyable game where your task is to accurately click the font color corresponding to a word displayed on the screen. However, exercise caution and refrain from clicking on the color that represents the word itself. For instance, if the word “RED” appears on the screen in blue, your objective is to click the button labeled “blue” and not “red.”

History

The inception of the game “Pick the Word's Color” marked my first foray into game development. Originally crafted using the Android SDK for Android smartphones, its inspiration stemmed from a Flash game I encountered online—a browser-playable creation with a fixed difficulty level that persisted until defeat. Desiring a more dynamic gaming experience, I modified the gameplay in the game I developed. The game started with two colors, gradually introducing more colors as players progressed, culminating in a challenging six-color mode. Triumphing over this mode marked the game's victorious conclusion.

Soon afterward I thought it was a pity that the game could be played only on mobile devices. So decided to rewrite it in HTML and javascript, to enable online play for a broader audience. This endeavor, undertaken around 2008/2009, required extensive learning, given my rudimentary knowledge of JavaScript.

The JavaScript version introduced a new gameplay mode—an endless mode reminiscent of the original Flash game. Players embarked on a quest for the highest score, starting with six colors and continuing until defeat.

Upon recent reflection, I scrutinized the original code, only to be dismayed by how horribly bad it was written, using inline styling for the HTML, no CSS, and JavaScript was a mess. I tried to clean it up until I realized it was easier to start from scratch. Initially, I thought of using JavaScript again and writing the code by myself. But I changed my mind and used the Gdvelop web game engine instead. It would make things easier and I could add cool more features.

What is new:

– Completely remade from scratch in Gdevelop. – The Endless mode is available right from the start. – Choose between Simple and Endless Modes from the game menu. – Leaderboard functionality for the Endless Mode, enabling score saving and comparison. – Introducing color customization: for each of the six game colors, choose variations, catering to different visual needs, particularly beneficial for color-blind players. – Now available for download on Windows, Linux, Mac OS, and Android platforms. – Open source.

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