Soft Horizon Press

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This is Late post we made and forgoted that the KIDS act was passed the Senate

The KIDS Act has passed the House of Representatives, but it has not become law yet. The Senate still has to decide whether to approve it, reject it, or make changes before it can move any further.

I've been seeing a lot of people on Twitter/X claiming that the KIDS Act has already passed and is officially becoming law. That isn't true. It has only passed the House. The Senate has not voted on it yet, so there's still another major step before anything becomes official.

This bill has sparked a huge debate online. Supporters say it's about protecting children and making social media safer. Critics, however, argue that it could have major consequences for online privacy, free expression, and how social media platforms operate in the United States. Some people are also concerned that it could lead to stricter moderation, expanded age verification requirements, or other changes that affect how people access online services.

If the Senate decides to pass the bill, it would then go to the President for a final decision. Until that happens, nothing has changed for users, and the KIDS Act is not law.

Personally, I think this is a bill worth paying close attention to. If it eventually becomes law, it could have a significant impact on the future of social media and the internet in the United States. Whether those changes would be positive or negative depends on your perspective, but there's no doubt the legislation has become one of the most controversial internet-related bills in recent years.

For now, all we can do is wait and see what the Senate decides. The outcome is still uncertain, and it's too early to say whether the bill will ultimately become law or fail in the Senate.

As of right now, there has been no final decision from the Senate. Until that vote happens, be cautious of posts claiming the KIDS Act has already become law, they're getting ahead of the legislative process.

Those blog posts are done by The Editor Team of Soft Horizon Press

As you all know, Soft Horizon Press was originally on Mataora but after alot of coversation with the team. We have found out that not alot of people viewing the blog because were are not hosted on a simple no-profit website.

We came to an idea to have our post on Writefreely after the platform getting popular in the blogging scene. That was tough decision to make but we had to do it.

Please don't send hate to mataroa.blog devs they created that platform for the people who wanted a seperate place other than Substack.

We hope you will still see our content and follow us on fediverse

Those blog posts are done by The Editor Team of Soft Horizon Press

Artificial intelligence has expanded into nearly every corner of the internet. Whether it is used for age verification systems, video creation, artwork, or game development, AI has become increasingly common in digital spaces. While many discussions have focused on AI-generated art and web scrapers collecting content without creators' consent, another trend has begun to emerge that deserves more attention: AI-generated games appearing on classic Flash game websites.

For many people, Flash game websites were an important part of growing up. They were home to thousands of creative games made by independent developers and hobbyists who spent countless hours building unique experiences. Although Adobe Flash itself has long been discontinued, many of these websites continue to preserve and host older titles through emulation and archival projects.

Recently, however, some of these platforms have begun filling with games that appear to rely heavily on AI-generated assets or AI-assisted production. Instead of showcasing original creations, they are increasingly populated with quickly produced content that many players describe as low quality or repetitive. This has raised concerns about whether these platforms are drifting away from their original purpose of celebrating creativity and independent game development.

The discussion around AI in games extends beyond Flash websites. In recent months, several developers and publishers have faced criticism over their use of AI-generated content. One widely discussed example involved the upcoming game Neverness to Everness (NTE), which came under scrutiny after VTuber Ironmouse questioned the game's use of AI-generated promotional material. The controversy grew after disagreements over how the developer communicated its use of AI, leading to widespread discussion across YouTube and social media.

Regardless of where people stand on AI itself, one issue has become increasingly important: transparency. Players deserve to know when AI has been used during a game's development. Whether AI is used to generate placeholder artwork, assist with writing, or create other assets, developers should clearly disclose its role instead of leaving players to discover it on their own.

Being transparent does not prevent developers from experimenting with new technology. Instead, it builds trust with players and allows consumers to make informed decisions about the products they choose to support.

As AI continues to evolve, conversations about its role in gaming are unlikely to disappear. The challenge is not simply deciding whether AI belongs in games, but ensuring that its use is ethical, clearly disclosed, and respectful of both developers and the communities that support their work.

Those blog posts are done by The Editor Team of Soft Horizon Press

I'm no longer going to refer to this company as Samsung. From now on, I'm officially calling this company Scamsung.

As you know, age verification is happening everywhere, but Samsung is implementing ID age verification for its users. Google is performing age verification on YouTube (yes, Google owns YouTube).

Google is planning to age-verify Android users via ID, but that is not the topic of this post. Samsung has partnered with a vendor for its ID age verification. The vendor in question is Clear. That vendor experienced a data breach three years ago (from what I know).

Also, I talked with one of Samsung's employees about my concerns about age verification vendor Clear; they said that they understand the concern about the age verification.

That employee did not know or read about the data breach concerning the vendor they were using. His response was also bullshit; I felt disgusted after reading it.

We need to tell everyone who uses Samsung to boycott age verification and not use age estimation.

As if right now I have no confirmation from Samsung employee yet so bear with me until I have a confirmation

Those blog posts are done by The Editor Team of Soft Horizon Press