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from void-shouting

Things that probably would never have pissed me off in the past piss me off more now than ever, and I think it's just because I've been existing in situations where someone expects me to fucking deal with their absurdity just because it's “how they are” with no consideration for anyone else in the room.

And, as per usual, this seems to be the most common among the cis men who expect everyone to follow their desires but do nothing at all to accommodate anyone else.

 
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from aboutgambling.com

Top Casino Games with the Highest Payouts

When it comes to gambling, one of the most enticing factors for players is the potential payout. While luck plays a significant role, certain casino games are known for offering higher payout percentages than others. Understanding these games can help you make informed decisions and potentially increase your winnings.

1. Blackjack Blackjack is a popular card game that offers one of the best odds in the casino. With a house edge as low as 0.5%, skilled players can optimize their strategies to improve their chances of winning. The game's objective is simple: beat the dealer's hand without exceeding 21. By using strategies like basic strategy charts, players can minimize the house's advantage and maximize their payouts.

2. Video Poker Video poker combines elements of poker and slot machines, providing players with favorable odds. Games like Jacks or Better offer a payout percentage of around 99.5% when played optimally. Players are dealt five cards and can choose which ones to keep. The goal is to create the best possible hand, making it a game of skill as much as luck.

3. Craps Craps is a lively dice game that offers various betting options. The best bets, such as the Pass Line and Don't Pass bets, have a house edge of less than 1.4%. Players can enjoy the excitement of rolling the dice while having a chance to win big payouts, especially when the odds bets are added.

4. Baccarat Baccarat is a straightforward card game with low house edges. Betting on the banker has a house edge of around 1.06%, making it one of the best bets in the casino. The game is easy to understand, and players can enjoy significant payouts with minimal risk.

5. Slots While traditional slot machines may have higher house edges, progressive jackpot slots like online casinoweiss app can offer life-changing payouts. These games accumulate a portion of each bet to form massive jackpots. Although the odds of hitting the jackpot are low, the potential payout can be staggering, making it an exciting option for many players.

Conclusion Choosing the right casino game can significantly impact your gambling experience. Games like blackjack, video poker, craps, baccarat, and progressive slots offer some of the highest payouts in the casino. By understanding the odds and strategies associated with these games, you can enhance your chances of walking away a winner. Always remember to gamble responsibly and enjoy the thrill of the game!

 
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from RMiddleton

Baby I can't sleep Your phone is silenced so I'm writing here instead of texting If I were home I would get up and do something I am not home I am on a hotel adventure over which I have very little control. Last night I slept in a very comfortable bed. Tonight I have been moved to an uncomfortable arrangement.

I worked on the New Yorker crossword, very nearly done now.

I check on my friends who share location with me. One safely nestled in bed, that's you babe. Two together in Accord, New York. One last seen in the Orlando airport. One may even be out partying at close to 4 am, their time. — Wait that's my time! At 5am are they partying or starting an early day? Regardless they aren't at home.

Back to the crossword.

Finished. A young person looked over my shoulder hours ago when I first picked up the puzzle, was engaged, suggested a few correct answers, asked, “We have to wait until the next issue to get the answers?” Yeah but this is a random acquired issue from over a month ago.

When you finish you know. The answers fit.


Tomorrow I will attend a wedding of a boy I've known since he was four. I would not say that I've had much influence on him nor that we are close. I learned that he recently told his sister she'll go to hell if she's gay. At his college in the deep south he got into hard core Christianity, so hard that he's rushing into marriage so that he & his fiancée can bone with the lord's blessing. All his family says that's the reason. And yet they encouraged him in his ministry, that's his chosen career. His parents seem to approve of the minister who has guided the young man's development. Such is the bias towards Christianity, their groomers are greeted with presumptive approval. What am I doing here? The mother likes me. I'm sort of part of the family. The kid has known me nearly his whole remembered life. But evidently this man < half my age feels entirely comfortable judging me.

I will be wearing my progress pride pin to the wedding & reception. Wish me luck!

 
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from penumbrage


Capitalism is essentially a means of taking the surplus value of other people's labor.

The Art of Business Leadership then, consists of how to pull off this scam successfully, while mentioning it as little as possible.

The problem is not how to motivate people.

The problem is how to motivate people, while quietly pocketing most of the value they add through their labor.

The founders of an enterprise are just one part of its success. The company is made successful by the efforts and talents of many people.

There is no reason the founders should be compensated disproportionately. There is no reason for a few to take the lion's share of the wealth generated by all, while lording over them.

If the business were paying its workers fairly, the whole point of business leadership would be obviated.

Just pay the people what they earned! Then you won't have to figure out strategies to motivate them, to foster innovation, and to do any number of bullshit tasks that are necessary only because traditional business steal surplus value from their workers.

You don't have to tell people what to do! They already know what to do.

You don't have to “foster innovation”. Just pay people fairly, and they will feel incentivized to do their best. Actual innovation will take place, when people give their earnest best, not to please their “boss”, but because it is in their own interest.

You don't have to create a “welcoming workplace”. People already know how to deal with each other, as adults, without your paternalistic/maternalistic meddling, infantilizing and condescension.

You don't have to pay people to go play pickleball on company time.

You don't need to bamboozle your employees with cheap tricks — a foosball table, video games, a fridge full of snacks and beer, and other such gimmicks.

You don't have to incentivize people with time off. Just let them work from wherever, whenever, as long as they attend scheduled online meetings, and produce quality results in a timely manner.

A leader will often make things worse. The best leaders do as little as possible and get out of the way.

 
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from 異軌與地下城 Dungeons & Détournement

啊!姑娘再見 (2024) 設計的異軌 A détournement by Bella Ciao (2024)

現在是 2024 年度的金錢嘉年華,你們即將要偷運送給資產階級和警察們的小驚喜。有兩件事情你需要注意: 一、你有一個需要精確計算時間的複雜計畫。 二、你是一隻天殺的熊,但只有對白人來說才是。

It's MONEYCON 2024. You are going to smuggle in a surprise for the bourgeoisie and police. Two Things - One: You have a complex plan that requires precise timing. Two: You are a GODDAMNED BEAR, but only to white people.

世界上其實沒有真正有知覺力的非人類動物。金錢嘉年華只是一個白人為了擺脫政治正確組織的擴增實境娛樂活動。之中白人會用 AR 頭戴式顯示器讓全部有色人變成不能講話的動物。有色人在實際上還是人。

There actually aren't any sentient nonhuman animals in this world. MoneyCon is just an augmented reality entertainment event organized by white people wanting to get free from political correctness. Inside they use AR headsets to transform all PoC into animals incapable of human speech. People of color are still human in fact.


1: 設定與劇本 SETTING AND SCENARIO

嘉年華策劃者的行業 CONVENTION ORGANIZER'S INDUSTRY: 1: 廣告業 Advertising 2: 銀行業 Banking 3: 學術工作 Academia 4: 併購 Mergers and acquisitions 5: 創業 Entrepreneurship 6: 國防工業 Defense

金錢嘉年華舉辦在一個 MONEYCON IS BEING HELD IN A (2D6): 1: 偏僻 Isolated / 海灘度假勝地 Seaside Resort 2: 擁擠的 Crowded / 豪宅 Mansion 3: 有歷史意義的 Historic / 旅館 Hotel 4: 夏天的 Summer / 會議中心 Convention Center 5: 被抗議的 Protested / 大學 University 6: 冬天的 Winter / 野外渡假村 Wilderness Retreat

要偷運送給資產階級和警察們的小驚喜是 THE SURPRISE YOU SMUGGLE IN FOR THE BOURGEOISIE AND POLICE IS:

1: 會偷信用卡資料的銷售時點情報電器 A point-of-sale device that steals credit card info

2: 一皮箱已經在倒數的定時炸彈 A briefcase of time bombs that are already on countdown

3: 同志 U,來殺死她富豪強姦者嫖客的性工作者 Comrade U, a sex worker here to kill her rich rapist john

4: 「黑夜之后手工製作的歌特風蜂蜜」,任何人吃了它就會變成無治主義者 “Queen of the Night artisanal goth honey,” which turns anyone who eats it into an anarchist

5: 黛安娜的心靈,是被詛咒的酒,喝下來的人會被隱形的動物暴力地吃掉 Spirit of Diana, a cursed wine whose drinker will be violently eaten alive by invisible animals

6: 同志哈莉特,用才藝展示掩護沒有文件黑人移工從 ICE 的逃避 Comrade Harriet, who is using a talent show to cover the escape of undocumented Black migrant workers from ICE

但這些叛亂者並不知道 BUT LITTLE DO THE INSURGENTS KNOW: 1: 另外一些叛亂者開始放火! Another group of insurgents started a fire! 2: 條子們正在路上! The cops are en route! 3: 看─是驕傲男孩! Look – the Proud Boys! 4: 他們被陷害了! They've been set up! 5: 驚喜出了問題! Something's gone wrong with the surprise! 6: 工人們超級生氣! The workers are angry!

保全措施 SECURITY FEATURES (2D6): 1: 有知覺力的 Sentient / 機械狗 Robo-dogs 2: 鑰匙卡控制的 Keycard-controlled / 電子門鎖 Electronically locked doors 3: 不斷故障的 Glitchy / 反魔法結界 Antimagic field 4: 被駭客攻擊的 Hacked / 閉路電視系統 CCTV network 5: 被解除的 Disabled / 金屬探測器 Metal detectors 6: 被破壞的 Destroyed / 蜂型機 Drones

無論如何,場所都會有另外正常工作的反魔法結界、(後備)閉路電視系統和有金屬探測器的入口。被駭客攻擊、被解除和被破壞的隨機表保全措施也不一定是被你們弄的。

Regardless, the facility will have an additional and functional anti-magic field, (backup) CCTV network, and an entrance with metal detectors. You also don't necessarily have to be the ones who hacked, disabled, and destroyed the security features generated by the random table.

2: 製作角色 CHARACTER CREATION

擲骰 3D6 來決定你的描述、角色與熊和工具的種類。

Roll 3D6 to determine your descriptor, your role, and your bear type plus tool.

描述 DESCRIPTOR 1: 菜鳥 Rookie 2: 前途慘淡的 Washed-Up 3: 退休的 Retired 4: 瘋癲的 Unhinged 5: 老油條 Slick 6: 無能的 Incompetent

角色 ROLE 1: 肌肉派 Muscle 2: 動腦派 Brains 3: 車手 Driver 4: 駭客 Hacker 5: 竊賊 Thief 6: 體面迎人的 Face

熊的種類 BEAR TYPE / 工具 TOOL 1: 灰熊 Grizzly (被偷來的克拉克 22 手槍 Stolen Glock 22) 2: 北極熊 Polar (冰桶 Ice bucket) 3: 熊貓 Panda (偽裝成竹筒的應急爆炸裝置 Improvised explosive disguised as bamboo pipe) 4: 黑熊 Black (傘繩 Paracord) 5: 馬來熊 Sun (密報 Tip-off) 6: 蜜獾 Honey Badger (其實是臥底警察 Is actually an undercover cop)

如果你想要,為你的叛亂者取名。給 ta 一個民族背景。在嘉年華的場所之中,有 AR 頭戴裝置的白人聽不懂你說的話,只會聽到嗥叫和呼嚕聲。大部分是武裝的警衛、警察、動物管制、大部分是有色人的場所員工和從外面進來活動的人不會有 AR 頭戴裝置。

Name your insurgent, if you want. Give them an ethnic background. Within the facilities of the convention, AR headset-wearing white people will not be able to understand your speech, only hearing grunts and growls. Mostly armed security guards, police, animal control, mostly PoC facilities staff, and those coming into the event from the outside will not have AR headsets.

額外的工作表 BONUS JOB TABLE

如果你想要讓你的叛亂者在活動場所有「真正的工作」IF YOU WANT YOUR INSURGENT TO HAVE A “REAL JOB” AT THE EVENT FACILITY (1D8)

1: 清潔工 Janitor 2: 餐飲服務員 Caterer 3: 實習生 Intern 4: 警備 Security Guard 5: 記者 Reporter 6: 服務台人員 Help Desk Attendant 7: 衣帽間服務員 Coat Check Attendant 8: 代客泊車員 Parking Valet

3: 數值 STATS

金錢嘉年華有你有兩種數值,每一種剛開始都是 3 點。 MoneyCon has 2 stats. Each starts with 3 points.

國家 STATE: 使用來鎮壓叛亂、監視群民、製造傷害、驚嚇人們,以及做那些普遍威權主義的行為。 Use to repress insurrection, surveil the masses, cause damage, scare people, and generally do authoritarian stuff.

資本 CAPITAL: 使用來拒絕資源要求、保護資源控制者的權力、剝削一無所有的人、撫慰人們,以及做那些普遍商品化世界的行為。 Use to deny resources, protect the power of those who control the resources, exploit the dispossessed, placate people, and generally do world-commodifying stuff.

如果嘉年華被抗議,國家加 1 點。如果有被駭客攻擊的保全措施,國家再加 1 點。 如果有被解除的保全措施,國家再加 2 點。如果有被破壞的保全措施,國家再加 3 點。

If the convention is being protested, add 1 point to State. If there's a hacked security feature, add 1 more point to State. If there's a disabled security feature, add 2 more points to State. If there's a destroyed security feature, add 3 more points to State.

4: 叛亂 INSURRECTION

當你挑戰國家或資本的制度,骰一個 D6。12如果它等於或小於對應的數值,國家或資本的壓制會成功;為該數值再加 1 點。若是它超過該數值,則你的叛亂會創造能實現解放的機會;為該數值減 1 點。

When you challenge the order of State or Capital, roll a D6.12 If it's equal to or under the relevant stat, suppression from State or Capital succeeds; add 1 more point to that stat. If it's over the stat, your insurrection creates an opportunity for liberation to be realized; subtract 1 point from that stat.

如果你使用了符合你熊種的特殊工具或是做了符合於你職責的事情,骰 2D6 然後取較大的那個值。

If you're using your bear special-tool or doing something related to your role, roll 2D6 and pick the highest.

5: 不對稱的物質狀態 ASYMMETRICAL MATERIAL CONDITIONS

如果國家或資本的數值達到或超過 6,不表示叛亂和解放的結束。相反,這表示你必須在不對稱的物質狀態之下繼續好鬥地行動。遊戲也可能會已經在這個地步開始。

If stats for State or Capital reach or go beyond 6, that does not mean the end of insurrection and liberation. On the contrary, that means you must militantly continue to act under asymmetrical material conditions. The game can also already begin at this point.

國家的數值越高,越有被軍事化的保安。資本的數值越高,越有為了保持自己從資本得到的獲利不願意跟叛亂團結一致的人民​。現實一點—要求不可能的事。

The higher the stat for State, the more militarized security is. The higher the stat for Capital, the more there will people who refuse to show solidarity with the insurgents for the sake of protecting their own gains from capital. Be realistic—demand the impossible.


設計筆記 DESIGN NOTES

此遊戲是為了《解放遊:設計革命世界的指南》被即興地設計。設計過程在該書〈如何改版和設計〉的部分被記錄,該書也有《金錢大盜》的〈遊玩示範〉和〈遊玩分析〉。來自遊玩分析的一些建議:

This game was improvisationally designed for Liberationist Play: A Guide to Designing Revolutionary Worlds. The process of design was chronicled in the its section on “How to Hack and Design,” and the book also contains an “Example Play” and “Analysis of Play” for Money Heist. Some suggestions from the analysis of play:

  • 前提變體:與其扮演偷運驚喜的有色人,扮演目擊到嘉年華吃驚的群眾之中的有色人。 Premise variant: instead of roleplaying people of color smuggling in the surprise, roleplay people of color among the masses witnessing the convention being surprised.
  • 不要把數值檢定恢復成判斷成功或失敗的二元原狀。用神諭的方式來對待。 Don't recuperate the stat tests into binary conditions of success or failure. Treat them like an oracle.
  • 換新的抵制情況的時候,把數值重置到 3(或其他適合的數量)。 When you are switching to new circumstances of resistance, reset the stats to 3 (or another appropriate number).
  • 如果有同志被逮捕的話,不要在故事之中把他們移出去。為他們組織監牢和法庭支持、追隨他們在審判上的發展、而且如果最後被關進監獄的話,絕對不要讓他們被遺忘。讓他們有支持運動、讓外面的人繼續有跟他們聯絡、繼續分享他們抵抗的故事。 If there are comrades who get arrested, do not remove them from the story. Organize jail and court support for them, follow the developments of their trial, and if they ultimately get sent to prison, do not let them be forgotten. Let them have support campaigns, let people on the outside continue to stay in contact with them, continue to share the story of their resistance.
 
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from Market Xcel

How To Do Product Testing Research: A Comprehensive Guide

Product testing research is a crucial step in the development process that ensures your product meets the needs and expectations of your target audience. It helps businesses refine their products, improve customer satisfaction, and increase the likelihood of market success. At Market Xcel, we specialize in providing end-to-end product testing solutions tailored to your specific needs.

Why is Product Testing Important?

Product testing allows companies to:

  • Validate Product Concepts: Before investing in full-scale production, it’s essential to ensure that your product concept resonates with your target audience.
  • Identify Improvements: Testing helps identify potential flaws or areas for improvement, allowing you to refine your product before it hits the market.
  • Reduce Risk: By gathering consumer feedback early, you can avoid costly mistakes and make informed decisions.
  • Enhance Customer Satisfaction: A well-tested product is more likely to meet or exceed customer expectations, leading to higher satisfaction and loyalty.

Steps to Conduct Effective Product Testing Research

  1. Define Your Objectives

    • Clearly outline what you want to achieve with your product testing. Are you looking to validate a concept, improve a prototype, or compare it against competitors? Understanding your goals will guide the entire testing process.
  2. Select Your Target Audience

    • Identify the key demographics that represent your target market. This ensures that the feedback you gather is relevant and actionable. Use customer personas to define your test participants.
  3. Choose the Right Testing Methodology

    • There are several methodologies available, including:
      • Usability Testing: Focuses on how easy and intuitive the product is to use.
      • Blind Testing: Participants test the product without knowing the brand to eliminate bias.
      • A/B Testing: Compares two versions of a product to see which one performs better.
      • Focus Groups: Small groups discuss and provide feedback on the product.

    Choose the methodology that aligns with your objectives.

  4. Develop Test Criteria

    • Determine the key attributes you want to test, such as functionality, design, usability, durability, and overall satisfaction. These criteria will form the basis of your evaluation metrics.
  5. Create a Testing Environment

    • Ensure that the testing environment mimics real-world conditions as closely as possible. This can be a physical setting, like a simulated retail space, or an online platform for digital products.
  6. Recruit Participants

    • Recruit a diverse group of participants from your target audience. The number of participants will vary depending on the scope of your research, but a mix of first-time users and existing customers can provide balanced insights.
  7. Conduct the Test

    • Facilitate the test according to your chosen methodology. Ensure participants understand the process and feel comfortable providing honest feedback. Observing participants’ behavior and reactions can provide additional insights beyond verbal feedback.
  8. Analyze the Data

    • After collecting the data, analyze it to identify patterns, strengths, and areas for improvement. Use both qualitative and quantitative methods to gain a comprehensive understanding of the results.
  9. Implement Changes

    • Based on the insights gained, make the necessary adjustments to your product. This may involve design changes, feature enhancements, or other modifications to improve the product’s market fit.
  10. Iterate and Retest

    • Product testing is an iterative process. After making changes, retest the product to ensure that the modifications have addressed the identified issues and enhanced the product’s performance.

Why Choose Market Xcel for Product Testing Research?

At Market Xcel, we offer tailored product testing solutions that provide actionable insights. Our team of experienced researchers uses advanced methodologies to ensure your product meets market expectations. We guide you through every step of the testing process, from defining objectives to analyzing results, ensuring that your product is optimized for success.

Key Services We Offer:

  • Comprehensive product testing strategies
  • Target audience identification and recruitment
  • Customized testing environments
  • In-depth data analysis and reporting
  • Actionable recommendations for product improvement

Market Xcel is committed to helping businesses create products that resonate with their customers and thrive in the marketplace. Contact us today to learn more about how our product testing services can benefit your business.

 
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from bkkslot777

bkk777 ใหม่ล่าสุดในปี 2024 ไม่มีการล็อคยูสเซอร์ รับโอกาสชนะสูงที่สุดทุก เกมสล็อต ออนไลน์

bkk777 ช่องทางทำเงินใหม่ล่าสุด สล็อตเว็บตรง อัปเดตเกมสุดฮิตในปี 2024 ไม่มีการล็อคเงินรางัวล เกมสล็อต ออนไลน์ ได้เงินจริงเว็บตรง พัฒนาเกมสล็อตออนไลน์ทุกรูปแบบไว้ในที่เดียว เว็บตรง ยิ่งเล่นก็ได้รับโบนัสเพิ่มขึ้น สล็อต ออนไลน์ หมดปัญหาเรื่องการได้เงินรางวัลยุ่งยาก เนื่องจากเกมนี้รับโอกาสชนะสูงที่สุดในประเทศไทย สล็อต เล่นเท่าไหร่ก็ได้กำไรเพิ่มขึ้นรัวๆ แถมยังมีการมอบอัตราการจ่ายเพิ่มขึ้น ซึ่งไม่มีการลดเงินรางวัลหรือเปอร์เซ็นต์ชนะ เกมสล็อต ออนไลน์ ได้เงินจริง ถ้าไม่อยากขาดทุนสมัครที่นี่คุ้มสุดๆ

bkk777 รวมเกมจากทุกค่ายฮิต แตกง่าย สร้างกำไรได้แบบไม่มีอั้น ที่นี่ สล็อต เว็บตรง เท่านั้น รวมทุกเกมฮิตไว้ในที่เดียว bkk777 แตกง่ายและสร้างรายได้มหาศาล สล็อตแตกบ่อย ทำกำไรได้ไม่อั้นตลอดทั้งวัน ซึ่งสิทธิพิเศษต่างๆสงวนให้แก่สมาชิกเท่านั้น เว็บตรง หากสนใจการเล่นสล็อตที่ทันสมัย เล่นเสร็จถอนเงินได้ทันทีไม่ควรพลาด สล็อต เลือกเข้ามาสมัครใช้งานรับความคุ้ม เพราะเราคือผู้ให้บริการสล็อตชั้นนำอันดับ 1 ทางเข้าสล็อต ที่มีการรวบรวมทุกอย่างไว้ในที่เดียวห้ามพลาด สล็อตแตกง่าย เล่นกี่ครั้งก็ลุ้นรางวัลใหญ่เพิ่มขึ้นหลายเท่าตัว แต่ต้องเป็นส่วนหนึ่งจากการเล่นที่นี่เท่านั้น

bkk777 ทรูวอเลท รองรับทุกธนาคาร ไม่มีค่าธรรมเนียมในการทำรายการ เว็บตรง วอเลท เล่นสล็อตง่ายด้วยระบบ สล็อตเว็บตรง พัฒนาระบบทรูวอเลทไม่มีขั้นต่ำ สล็อต ไม่มีค่าธรรมเนียมในการใช้งานเพิ่มเติม เว็บตรง ระบบนี้ทำรายการไวและใช้งานได้ 24 ชั่วโมง ไม่มีการคิดเงินย้อนหลังหรือเงินเพิ่มเติม ไม่มีการหักเงินหรือเก็บเงินใดๆทั้งสิ้น สล็อตเว็บตรง อันดับ 1 เล่นสล็อตได้เงินจริงและปลอดภัยสุดๆ สล็อตเว็บตรงทรูวอเลท เล่นสล็อตที่มีทั้งความสนุกและรายได้มหาศาลห้ามพลาด สล็อตเว็บตรง วอเลท แนะนำให้เลือกใช้งานที่นี่หลากหลายรูปแบบ รองรับธนาคารและวอเลทต้องลองเลย

bkk777 เว็บใหญ่ ปลอดภัย เว็บตรงสล็อต วอเลท ได้รับใบรับรองจากเซิร์ฟหลัก

เว็บใหญ่ให้บริการอย่างปลอดภัย สล็อตเว็บตรง รองรับการเล่นด้วยวอเลท ซึ่งมีใบเซอร์รองรับจากสากล เล่นสล็อตทุกชนิดมาจากลิขสิทธิ์แท้ สล็อต เว็บตรง สนับสนุนจากเซิร์ฟหลักอย่างต่อเนื่อง สล็อตเว็บตรงมีใบรับรอง ทำให้ด้านการใช้งานต่างๆมีความสะดวกและราบรื่น สล็อต หากต้องการเน้นสล็อตหลากหลายรูปแบบ อัตราแตกดีและสัญลักษณ์การคูณรางวัลจำนวนมากห้ามพลาด เว็บ สล็อต มี ใบรับรอง แนะนำให้เข้ามาเป็นสมาชิกที่นี่ไม่ผิดหวัง สล็อต เว็บ ตรง มี ใบรับรอง ทุกยูสเซอร์สามารถเข้าถึงง่ายและปลอดภัยสูง

รวม 6 เกมสล็อต ค่าย PG สล็อตเว็บตรง แตกหนัก ค่า RTP สูงที่สุดในตอนนี้

รวมเกมน่าสนใจไว้ในที่เดียว สล็อตเว็บตรง แตกหนักด้วยค่า RTP สูงที่สุดในช่วงเวลานี้ สล็อต แนะนำให้เข้ามาสมัครและใช้งานกับ 6 เกมยอดนิยม เว็บตรง ได้รับการใช้งานที่ติดอันดับ พร้อมอัตราการแตกทุกเบทอย่างสม่ำเสมอ เกมสล็อต ค่าย pg แตกง่าย ไม่มีการล็อคเงินรางวัลหรือค่าธรรมเนียมเพิ่ม เกมสล็อต pg ฟรี แต่ละเกมออกแบบให้เล่นได้บนมือถือ แม้กระทั่งการใช้งานบนแพลตฟอร์มต่างๆก็ยืดหยุ่นสุดๆ เกมสล็อต pg เว็บตรง หากอยากรู้รายละเอียดเกี่ยวกับเกมเหล่านี้ห้ามพลาด

 
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from SUN2tiao

早间运动 鸟鼠 角色属于黑猴ooc属于我

话说一个月前,黄风刚因为左脚先迈过门槛而被罚扫台阶。 这一个月里,黄风怎么也没想出来,好端端的怎么就被罚了。 虽说小须弥山上四季如春,一年到头景色也不曾变化。可有鼠的身体记得又到一年春天。

灵吉也在纳闷,明明黄风已经是得道大妖了,怎么还会还会被本能所支配。他有些无奈地看着腿上一滩白浊和依然顶着他的鼠条,那貂鼠面色潮红,嘴角还挂着笑,不知是梦见什么稀罕事物了。他挥手施法除去污秽,又念咒压下貂鼠欲望。却见貂鼠直挺挺的伸出两只手,抱住菩萨,不过手上似是在抓些什么...

花开两朵各表一枝。 黄风这头可是物理意义上的合不拢嘴了。 自从虎先锋身死离开黄风洞后 他已经很久没做过梦了。直到身陷迷雾之中,才反应过来已然是神游太虚幻境了。 “徒儿,今日讲的你可都懂了?”宝相庄严的灵吉普萨破开面前的雾。 “好徒儿,怎的在这杵着?”天人女相的灵吉普萨从右边飞来。 “你这孽徒可是叫为师好等啊。”干瘪僧人弹着手中三弦自左边跨步而出。 这场面黄风还是第一次见,虽说每个都见过,可同时出现在眼前还是头一次。 他记不得后来说了什么,只是隐约能想起,他似是用嘴取悦着男相师父,后面被女相师父和僧人师父形成两面包夹之势,一招双龙入海顶的他不能自已。 一对车灯两手抓,三根插销用力插。 他隐约的想着,前半句没错,后半句怎么有点怪。 总之一夜,他不知达到过多少次顶峰,可只有最开始流出一股。

黄风大阵之中。 黄风抱着佛头蜷缩成一团。 怎么会,又做到这个梦了。 他看着佛头,无悲无喜的脸上洒着一抹白浊,而他坚挺的二弟还直戳戳的顶在佛头上。 他掰开佛头的嘴,随意搅弄片刻,泄出一发精元,露出些许舒爽的神情,转瞬又恢复如常。

沙门村口,拉起弦子唱歌的无头僧人忽然觉得那个不存在的地方传来一阵腥臭。 “你这黄毛孽畜!缩卵风魔!又拿师父的脑袋干这种事!待此间事毕,回去再跟你算账!”

 
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from RMiddleton

Currently I stream on twitch, usually to 0-4 people. When even one person responds to the raw ideas & emotion I share that feels significant. And it happens regularly that a stranger will offer a sincere comment during a live stream.

Streaming to twitch means no extra work storing & editing on my antiquated devices. With just a couple of clicks the archived video stream moves over to YouTube. A similarly small number seem to find my content there as well. And the link is accessible well into the future.

Contrast that to Instagram. I feel I should post there because it's the only remaining site where I can reach people I know. All the formats on Instagram are peculiar to Instagram. (I do not use TikTok or Snapchat or other sites that might share those formats.) I just spent a little time trying to figure out how to creatively share something specific on Instagram:

What are my choices? A video? Can I keep it less than 90 seconds? That's the only way it might reach an audience. No I don't think I can keep it to 90 seconds; it would take a lot of unnecessary work & the point might be unclear. Ok you can make a longer video or a multi panel post. Very few people will see it, but it does remain on your profile with a link that can be shared (until they later wipe it from the servers while letting you think it's still there). Yeah I know. The sliding panels, the minuscule captions, again it's busy work with very little reward. I created the term micro-failures last week in part inspired by what it feels like to be creating on Insta! The easiest is for you to share it as a story. You get less than one minute or you can make a series of less than one minute stories or a slideshow of panels. With your current rate of engagement up to 30 of your 1269 followers might see it. It will disappear in 24 hours. Uh huh. I'm not crazy. This platform's design leads to endless micro-failures that cause burnout. Hey now! There are MANY successful Instagram accounts with enormous followings. You must tailor your content to what works best in the Instagram formats (until they suddenly change & you must relearn how to fit in). Yeah but I don't work for Instagram & that sounds miserable to me. Mostly I want a place to share the art I make elsewhere with my friends who follow me. That's not what this place is anymore. I know, I'm talking to myself. Listen you ingrate, Instagram is offering you the opportunity to reach its enormous user base & if you don't have the drive to make your content in the style that succeeds here, you get what's coming to you. The problem is you, lazy bones. Out of touch old man with your slow talking nonsense! Be gone! Juicing short attention spans is all there is. I do feel that's all there is on Instagram yes. That's why I like streaming. Instagram has live streaming! Yes I have tried it. An Insta live stream experience is someone joins, says nothing, and quickly leaves. Or someone joins, says one thing and then quickly leaves. There are obviously great people on Insta but every live video is awkward as hell.

Ok ok. Did that get too intense? I think I can still post to Insta while keeping sane & not burning out but it sure af isn't easy. Many ideas I have that I want to share with the people I know on Insta... a lot of times I need to remind myself it's not worth the effort to fit an idea into Instagram's formats.

To my friends on Insta: As I say repeatedly I sure wish y'all would leave. I assume you must like the addicting, fast & short content that I don't watch. I think it's bad for human concentration, but that's your business. And seriously THANK YOU if you ever take the time to look at the messy, unappealing stuff I share. I'm not leaving bc this place is my only connection to people I know online (bc y'all won't come to where I am — but I repeat myself). But if you do ever find your way to the stuff I share anywhere else SUPER DUPER THANKS!

And it's not just me, there's a whole internet full of cool & interesting stuff being shared beyond the confines of the no-attention-span format.

Peace, Love, & Internet

 
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from lavember

I'm João, more known online as Lavember! I really don't remember how I picked this name, but now I use it so much that I'm kind of stuck with it! I first used this name so long ago, when registering for my Roblox account.

It's always so hard for me to write about myself. My interests or passions shift overtime, morphing into other hobbies or projects. In this sense I'm kind of an ever-changing blob that has given up trying to fit into a single definition.

Anyway, I like free (as in freedom) software! I mainly use Linux and I'm trying to give up Windows for good, but I do have problems with that since I also like gaming sometimes.

I like playing shooters like Counter-Strike, Overwatch, and (sometimes) Valorant. But my favorite games of all time are Omori and Hollow Knight.

I also enjoy watching movies and series, maybe too much as I have literally spent thousands of hours watching these things. Off the top of my head, here are some of my favorite things I've watched: – LostAdventure TimeMr RobotBreaking BedSherlockWhiplashSeveranceAvatar (not the blue ones)

There are many more I must have forgotten, you could check them out on my Serializd or Letterboxd, both of which aren't so much up-to-date.

I don't know what more to put in here tough. I'll try to shout my thoughts into this void known as the web more often, I hope you somewhat appreciate them.

You are loved, be kind to others. You are love.

 
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from Abu Hudhaifa

explained by: Muhammad bin Shams ad-Deen (وفقه الله)

prepared by: Abu Hudhaifa al-Athari (غفر الله له وللمسلمين)

https://t.me/abuhudhaifa


Translator's Note

In the Name of Allah, the Most Compassionate, the Most Merciful. All Praise be to him, exalted, and may He send blessings and peace upon our beloved Prophet Muhammad, his followers and his companions.

In front of you is a short text written by the great scholar of Tabi'i at-Tabi'een, Sufyan bin 'Uyaynah, may Allah show mercy to him. He was born in Kufa, Year 107 AH, and eventually settled in Mecca. He sought hadith at a young age, met the elders in knowledge, acquired from them a great deal of knowledge and mastered it. He lived a long life and people used to crowd to him, travelling to him from different countries. Many students of hadith used to feel lazy to travel to Hajj, but regardless, they would come to Mecca to meet Sufyan Bin 'Uyaynah.

Among his close students were: Imam ash-Shafi'i, Imam Ahmad bin Hanbal, 'Ali bin al-Madini, and others. ash-Shafi'i once said: “Were it not for Malik and Sufyan Bin 'Uyaynah, knowledge in Hijaz would be gone.”

He had great knowledge in Quran and Hadith. He used to memorize everything he wrote. He was once holding a piece of bread in his hand and told Harmala bin Yahya: “This has been my food for the last sixty years.” When he was asked, he would say a lot of times “I can't answer. Ask the scholars, and ask Allah for guidance.” Sufyan ath-Thawri said that there was nobody like him.

He was a follower of the Sunnah. When he was asked about the Quran, he said: “It is the Speech of Allah. From Him it comes, to Him it will return.” When it was mentioned to him that Bishr al-Marisi, the head of the Jahmiyyah at his time, was gathered in Mina, a valley near Mecca, he stood up angrily and said: “They have repeated the speech of the Qadariyyah and the Mu'tazilah whom we were told to stay away from! These are our scholars: This is 'Amr bin Dinar, this is Muhammad bin al-Munkadir...” and he mentioned multiple scholars. He then said: “None of them ever heard that the Quran was anything but the Speech of Allah. We never knew it was anything but the Speech of Allah. Whoever believes other than this, then may Allah's curse be upon him! May Allah's curse be upon him! How similar is this to the belief of the Christians! Do not sit with them.”

He lived for ninety-one years, preserving the Sunnah and carrying on his shoulders the responsibility of delivering it to the new generation of Muslim scholars. He died, may Allah show mercy to him, in year 198 AH, an honorable scholar of Islam, and a light of truth for the following generations of the Muslim Ummah that were in the darkness of Bid'ah and misguidance. When it was told to az-Zuhri that Sufyan's teeth were falling because of his age, he said: “His teeth may fall, but he will remain.”

After this little we've learned of him from his biography[1], let's proceed to reading his text, by Allah's Permission.

The Text

Bakr bin al-Faraj – Abu al-'Alaa' – said: I heard Sufyan bin 'Uyaynah say[2]:

The Sunnah (i.e. Correct Belief) is of ten [principles], so whoever has them has completed the Sunnah, and whoever leaves out any of them has left out the Sunnah:

  1. Affirming Qadar.
  2. Giving precedence to Abu Bakr and 'Umar.
  3. [Believing in] al-Hawdh (The Pool),
  4. ash-Shafaa'ah (Intercession),
  5. al-Mizan (The Scale),
  6. and as-Siraat (The Bridge).
  7. That Iman consists of sayings and actions.
  8. That the Quran is the Speech of Allah.
  9. Affirming the torment of the grave and the torment of resurrection on the Day of Resurrection.
  10. Do not certainly witness [Paradise nor Hellfire] for a Muslim.

The Sharh

This is the Text in 'Aqeedah that was narrated from Sufyan Bin 'Uyaynah, may Allah show mercy to him. It is a very summarized text, and in those few points, he summarized the important issues in 'Aqeedah that usually nobody but a Sunni affirms entirely, because some People of Innovation can affirm them but oppose other aspects of 'Aqeedah that were not mentioned in this Text. Whoever denies any of these points is not from Ahl as-Sunnah, but from Ahl al-Bid'ah (People of Innovation).

The first principle

He, may Allah show mercy to him, said:

  1. Affirming Qadar.

That is, affirming Qadar for Allah (Exalted), and it is affirmed in four levels:

The First level is that you affirm knowledge for Allah (Exalted), that Allah knows everything: What has happened, what will happen, even what did not occur – He knows how it would have happened/occured. For example, So-and-so died, we affirm for Allah (Exalted) that He knows what that person will do if he continued to live. Allah knows all of that, because He affirmed all of that by himself.

He (Exalted) said about the people of hellfire:

{وَلَوْ رُدُّوا۟ لَعَادُوا۟ لِمَا نُهُوا۟ عَنْهُ}

{Even if they were to be sent back, they would certainly revert to what they were forbidden.} [Quran 6:28]

That is, they will not be sent back, but Allah (Exalted) knows that if they were to be sent back they will revert to what they were forbidden. Therefore, He (Exalted) knows what they will do if they were sent back.

The Second level is affirming Kitaabah (writing), that Allah created the Pen, and ordered it to write down everything that will happen until the Day of Resurrection[3]. There is also certain writing done by the angel when he comes down to the female's womb, by the permission of Allah (Exalted).

The Third level is affirming Mashee'ah (Will), that Allah willed everything that has happened to happen, and willed everything that will happen in the future to happen.

In 'Aqeedah, Allah's Mashee'ah (Will) is different from His Iradah (Want). Everything in this world: Allah willed it to happen. Nothing in this world exists but that which Allah willed to exist. Nothing ever happens except by His Will (Exalted). We affirm this for Allah (Exalted).

It is also possible for things to occur that which Allah does not love. Allah does not love Disbelief, and is not pleased with Disbelief, but besides all of that: He willed for Disbelief to exist, created Iblees, created Disbelievers, so He willed (Mashee'ah) Kufr to exist, but He is not pleased with it (Iradah).

So we differentiate between Mashee'ah (Will) and Iradah (Want), that Allah (Exalted) may want something (i.e. loves it, orders to do it) but may will something else.

The Fourth level is affirming creation. Absolutely everything that happens in the universe, everything that we see in the universe, all of it was created by Allah. He created all materials we see, He also created all actions, all movements. Everything, therefore, is Allah's creation (Exalted).

If we affirm all of these levels, we will have completely affirmed Qadar for Allah (Exalted).

The second principle

Then he, may Allah show mercy to him, said:

  1. Giving precedence Abu Bakr and 'Umar.

That is, we prefer Abu Bakr then 'Umar over the rest of the Companions, and this is exactly the order of first Caliphs: Abu Bakr, then 'Umar, then 'Uthman, then 'Ali.

The highest companions in rank are the Caliphs then the Ten Promised with Paradise.

He, may Allah show mercy to him, probably only mentioned Abu Bakr and 'Umar in this Text because there was no disagreement among Ahl as-Sunnah that they are preceded. Now, whether 'Uthman is preferred over 'Ali, or 'Ali is preferred over 'Uthman, there is a dispute concerning that:

The first opinion is to prefer 'Uthman over 'Ali. This is the strongest opinion and the choice of the majority of Ahl as-Sunnah.

The second opinion is to prefer 'Ali over 'Uthman. Those who endorsed this opinion would be accused of Shi'ism, such that they would be mentioned with speech like: “So-and-so has some Shi'ism.”

This opinion is weak, but it was chosen by people like 'Abd ar-Razzaq as-San'ani, a major scholar of Islam. Either way, we don't endorse this opinion, nor did the Salaf. Some of the Salaf used to argue that if 'Ali was better than 'Uthman, the companions would've appointed him as a Caliph and not 'Uthman. At the end, they appointed 'Uthman and then 'Ali. Therefore, 'Uthman is preferred. The Salaf did not kick out of Ahl as-Sunnah those who chose this opinion.

Ibn Taymiyyah wrote a detailed analysis of this issue, and the point that indicate 'Uthman is preferred over 'Ali, in his response to al-Hilli, titled Minhaaj as-Sunnah an-Nabawiyyah Fi ar-Radd 'Ala ash-Shee'ah al-Qadariyyah.

The third opinion is to prefer 'Uthman, and be silent about 'Ali. This opinion is considered between Ahl as-Sunnah, because some of the Salaf preferred not mentioning 'Ali alongside the Caliphs, but instead among the Ten Promised with Paradise.

The third principle

The third issue is:

  1. [Believing in] al-Hawdh (The Pool),

That is, you affirm that the Prophet, peace be upon him, will have a pool on the Day of Resurrection which his Ummah gathers to and drinks from. Among the people who denied al-Hawdh are some sects of the Mu'tazilah and the Philosophers.

The fourth principle

And so is:

  1. ash-Shafaa'ah (Intercession),

That you affirm that the Prophet, peace be upon him, intercedes. The Prophet makes multiple intercessions:

The first one is when people will come, as has been mentioned in the known Hadith[4], they come to Adam, so Adam says: Myself! Myself! (meaning: “I am preoccupied with my own problems”) then they come to Nuh, then Ibrahim, then Musa, then 'Isa, then they come to Muhammad, peace be upon him, and they ask him to intercede for them and begin the judgement (due to the difficulty of the situation that day).

The second one is when he intercedes for a certain people from his Ummah by making them enter Paradise.

The third one is when he opens the door of Paradise.

These are from his intercessions, peace be upon him. The Mu'tazilah deny this using weak doubts. For example, they complain and say to you: “Is Allah similar to rulers, where He needs intermediaries between him and His servants?” Glory be to Allah! This intercession shows the status of the Prophet, peace be upon him. Allah himself said:

{وَلَا يَشْفَعُونَ إِلَّا لِمَنِ ٱرْتَضَىٰ}

{and they cannot intercede except on behalf of one whom He approves.} [Quran 21:28]

He also said:

{مَن ذَا ٱلَّذِى يَشْفَعُ عِندَهُۥٓ إِلَّا بِإِذْنِهِۦ}

{Who is it that can intercede with Him except by His permission?} [Quran 2:255]

The intercession of the Prophet is by Allah's Permission, and Allah is pleased with the one being interceded for. Allah shows the virtue of the Prophet, peace be upon him, upon you by making him intercede for you.

Among the intercessors are the prophets, all of them, the Siddiqun (Truthful), the Shuhadaa' (Martyrs), even the believers become intercessors for each other. In the Hadith[5]: They will say: “Our Lord! They are our brothers, they used to pray with us, fast with us and perform Hajj with us, and you have admitted them to Hell.” He will say: “Go and bring forth those whom you recognize among them.” So they will intercede for their brothers. This also includes the virtue of having good friends.

The fifth principle

As of:

  1. al-Mizan (The Scale),

We affirm that the actions of the sons of Adam will be weighed on a scale that has two pans. It is a real scale, and not a metaphor, as it has come to us in the Hadith.

The sixth principle

  1. and as-Siraat (The Bridge).

We affirm as-Siraat, that is the bridge placed above Hellfire which people cross to reach Paradise. Some of them cross it like wind, some cross it as fast as thunder, some cross it as fast as running horses, some of them get injured by certain hooks, but still cross it, and there are among them those who will be caught by the hooks and will be thrown to the Hellfire.

The seventh principle

  1. That Iman consists of sayings and actions.

This is the definition of Iman according to Ahl as-Sunnah, that it consists of sayings and actions. Iman does not consist of only sayings, like what the Murji'ah believe. Some of them believe Iman consists of only belief. Some of them even believe that Iman is merely knowing Allah. Others believe Iman is merely pronouncing La Ilaha Illallah, and others believe Iman consists of belief in the heart and speech in the tongue, but they don't consider actions to be under the definition of Iman.

These are all different sects of the Murji'ah. Rather, some of the Murji'ah believe that Iman consists of sayings and actions (deeds), however, they believe that one who does not do any deeds is not a Disbeliever. So those are still from the Murji'ah and not from Ahl as-Sunnah, because they didn't believe actions are from the pillars of Iman. So according to them, Iman can be valid without any deeds (actions).

Their opinion agrees with the opinion of the Ash'ariyyah and Murji'at al-Fuqahaa'. They simply said: “We have no problem with you considering actions to be under the definition of Iman, but a man's Iman can be valid without any actions. However, those actions increase his Iman.” This is not an opinion of Ahl as-Sunnah! It is an opinion of the Murji'ah that they use to trick Ahl as-Sunnah, they say: “We say actions are a part of Iman like the Salaf did. Why do you call us Murji'ah?” We say: You said that and interpreted it to mean other than what Ahl as-Sunnah and the Salaf believed. (More details on this in the explanation of the 'Aqeedah of Sufyan ath-Thawri. Coming soon, In Sha Allah.)

The eighth principle

  1. That the Quran is the Speech of Allah.

It is the speech of Allah, therefore a characteristic of His, and it is not created. al-Lalaka'i narrated from five hundred scholars that the one who believes other than this has fallen into disbelief. All things that are from Allah (Exalted), such as His Actions and Characteristics, are not created.

Why is he a disbeliever who opposes this? There are multiple reasons: Firstly, he would have contradicted clear verses. Secondly, this belief denounces the message of the Prophet, peace be upon him, because that message is Allah's Speech, therefore, according to this belief, the Prophet is delivering to us created speech from other than Allah. Worse than that, he would deny that Allah has a voice. Because all those who believe the Quran is created also believe that Allah has no voice. This is the belief of Jahmiyyah; this is the belief of those who deny Allah's Characteristics. This is the belief of those who compare Allah to the Idols who were told by Ibrahim:

{فَسْـَٔلُوهُمْ إِن كَانُوا۟ يَنطِقُونَ}

{so ask them, if they should [be able to] speak.} [Quran 21:63]

The ninth principle

He, may Allah show mercy to him, said:

  1. Affirming the torment of the grave and the torment of resurrection on the Day of Resurrection.

That you affirm the existence of torment in the grave for disbelievers, and also for the sinners among the Muslims. He is not only not a Sunni who denies this, but not a Muslim, because the Hadiths mentioning the torment of the grave are Mutawaatir (plentiful and mass-narrated), and evidence for it is found in the Quran.

In the grave, there is either torment or pleasure. There will be pleasure in the graves of the people of good and righteousness, and there will be torment in the graves of the people of sins.

There also will be torment in the resurrection. For example, as of the one who does not pay Zakah of his animals, those animals will come on the Day of Resurrection and trample him. Another example is Allah's Saying:

{وَمَنْ أَعْرَضَ عَن ذِكْرِى فَإِنَّ لَهُۥ مَعِيشَةًۭ ضَنكًۭا وَنَحْشُرُهُۥ يَوْمَ ٱلْقِيَـٰمَةِ أَعْمَىٰ}

{And whoever turns away from My remembrance – indeed, he will have a depressed [i.e., difficult] life, and We will gather [i.e., raise] him on the Day of Resurrection blind.“} [Quran 20:124]

This is punishment in the resurrection. Also His saying:

{ٱلَّذِينَ يُحْشَرُونَ عَلَىٰ وُجُوهِهِمْ إِلَىٰ جَهَنَّمَ أُو۟لَـٰٓئِكَ شَرٌّۭ مَّكَانًۭا وَأَضَلُّ سَبِيلًۭا}

{The ones who are gathered on their faces to Hell – those are the worst in position and farthest astray in [their] way.} [Quran 25:34]

This is punishment in the resurrection too.

The tenth principle

The last principle is:

  1. Do not certainly witness [Paradise nor Hellfire] for a Muslim.

That means we don't say “So-and-so died, he will enter Paradise.” And unfortunately, most laymen fall into this mistake. They would say “So-and-so died, he's resting.” so you say “I don't know if he's resting or not. Perhaps he is being punished?” We don't know.

Yes, we wish good for him, he died upon Islam from what appears, so we wish Paradise for him and wish that he is resting, however, we don't certainly say that he is resting. A lot of people don't understand this principle.

In general, the way of Ahl as-Sunnah is to wish Paradise for So-and-so who has passed away, and to ask that Allah forgives him. It is a hope, not a certainty. We do not say with absolute certainty that he will enter Paradise, except those specifically promised Paradise in the texts, such as the Ten Promised with Paradise.

As of the Polytheist, we certainly say that he will go to Hellfire. You will find this in the old books of Ahl as-Sunnah, not the contemporary ones, that are unfortunately infiltrated with false sayings that affirm this principle for both the Muslim and the Disbeliever. No, it only applies for the Muslim. We certainly affirm Hellfire for the Disbeliever.

You will find the saying of Ahl as-Sunnah: “We wish good for the obedient, and fear punishment for the disobedient.” We don't fear punishment for the Disbeliever! We certainly affirm it upon him. The Prophet, peace be upon him, told a man among the Companions: “Whenever you pass by the grave of a polytheist, give him the tidings of Hellfire.”[6] This is the case for the polytheist.


[1]: This was all found in his biography in adh-Dhahabi's Siyar A'laam an-Nubalaa' (8/454-475). [2]: Sharh Usul I'tiqaad Ahl as-Sunnah wal-Jamaa'ah (1/175) by al-Lalaka'i. [3]: Sunan at-Tirmidhi (3319). Graded “Hasan Ghareeb.” by at-Tirmidhi, and “Sahih.” by al-Albani in Sahih at-Tirmidhi (3319). [4]: Sahih al-Bukhari (4712). [5]: Sunan Ibn Majah (60). Graded “Sahih.” by al-Albani in Sahih Ibn Majah (51). [6]: Sunan Ibn Majah (1573). Graded “Sahih.” by al-Albani in Sahih Ibn Majah (1288). It is considered to be Mursal by other scholars.

 
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破裂疆是我即將發布的互動小說遊戲,《吞聲》,的世界設定,設定在《受死令》後犧牲的詭野西部世界。它的世界設定入門書 30 頁長,突破《降天下世》創的紙筆遊戲內容長度紀錄。它的模式類似《冥咒島》,是靈感來源於 OSR 的反正典跨系統世界設定,大部分的世界背景是按照隨機表產生出來的。差別是《破裂疆》不是純粹反正典,在最後面有個「被創造的歷史」的推薦部分。另外,它比《冥咒島》的結構更複雜,設計目標更費勁。

The Fractured Frontier is the setting for my forthcoming interactive fiction game, Swallowcry, set in the post-Sacrifice Weird West world of Soulslinger. Its setting primer is 30 pages long, breaking the record for analog game content length set by Felling Heaven, Felling World. Its format is similar to Hellsealed Isles, which is an OSR-inspired anti-canon system-agnostic setting, with the majority of its lore generated by random tables. The difference is Fractured Frontier isn't purely anti-canon, and includes a section of suggestions at the end titled “Generated History.” In addition, it is more structurally complicated than Hellsealed Isles, and is more ambitious in design.

目標是:用歷史唯物論創造一個反殖民主義的世界,但歷史不能特定到過分決定遊戲可能有的故事的地緣政治起源;把一切重要的歷史都放在隨機表的結構之中;不要讓反殖民主義變成隨便的被種族化的陣線、不要繞寫原民性,強迫自己和玩家完全面對它的存在;拒絕來自方便的答案—虛構現實的每一部分都需要嚴格的解釋。

The goal was: to use historical materialism to create an anti-colonial world, without making the history so specific so as to overdetermine the geopolitical origins of possible in-game stories; to put all the crucial history in the structure of the random tables; to not turn anti-colonialism into a vague racialized front, to not write around Indigeneity, to force myself and the player to confront its existence in full; to reject all answers of convenience—all parts of the fictional reality had to be rigorously explained.

一個一個來對付。關於歷史唯物論的世界建構,我已經在〈沒有任何人控制的地方或:我如何學會停止恐懼並徹底理解 TRPG 中的裝備單跟世界設定背景〉之中概述了一些基本想法。問題是從歷史唯物論的角度來看,每一個反殖民運動都是在對自己特別的狀況做出反應。沒有面對普遍帝國的普遍抵抗組織的普遍鬥爭。可是《受死令》就是有類似普遍帝國的概念—當時我是把每一個星球想像成國家,把生榮當作是唯一的帝國,剩下的行星當做是它的殖民地。

I'll address things one by one. With regards to historical materialist worldbuilding, I already sketched out some basic ideas in “Nobody's Place or: How I Learned to Stop Worrying and Grok Equipment Lists and Setting Lore in TRPGs.” The problem was, from the angle of historical materialism, every anti-colonial movement was responding to its own specific conditions. There was no universal empire against which a universal resistance carried out universal struggle. But Soulslinger did have a concept of a universal empire—back then I had imagined every planet as a nation-state, treated Vim'run as the sole empire, and the rest of the planets as its colonies.

在開發《吞聲》的過程之中,因為我很早就決定要挑戰寫更靠近傳統西部世界設定,而且要做美國平原印地安人跟台灣平埔族群的跨界歷史,選了族群和考慮玩家的角色之後故事的地緣政治範圍就縮小了很多。某些得到的結論:

In the course of developing Swallowcry, because I decided early on that I wanted to take on the challenge of writing a closer-to-traditional Western setting, with a crossover history of Plains Indians in the U.S. and Plains Indigenous peoples in Taiwan, after choosing the tribes and considering the player's role I was able to narrow down the geopolitics of the story by a lot. Some conclusions I arrived at:

  1. 至少要有四個帝國,一個是西班雅的類似物、一個是美國的類似物、有美國也必須要有英國的類似物、然後最後需要中國的類似物。There had to be at least 4 empires, a Spain analog, a U.S. analog, which meant there had to be a Britain analog, and finally a China analog.

  2. 生榮還是帝國之鄉,可是血星的自動殖民地在《受死令》中向聖榮帝國宣布的大戰可不是革命性的戰爭,而是為了要保護墾殖社會和白人至上主義奴隸制的反革命性戰爭。血星是美國,自動靈的歷史位置類似但不是完全像新非洲人的位置。Vim'run was still the home of empires, but the Great War that the Machine Colonies of Shahsin' declared on the Holy Empire of Vim'run was not a revolutionary war, but a counterrevolutionary war to defend settler-colonial society and white supremacist slavery. Shahsin' was the U.S., and the historical position of hauntaumatons was similar to but not exactly the same as that of New Afrikans.

  3. 因為聖榮帝國現在變成英國的類似物,可是本來我是把吞人想像成漢人的類似物,我決定把聖榮帝國跟羅馬帝國一樣分成兩個合作的半,西聖榮帝國是英國的類似物,東聖榮帝國是中國的類似物。在西方,吞人是白人的類似物,在東方他們是漢人的類似物。 Because the Holy Empire was now the Britain analog, but originally I imagined the Twun as Han analogs, I decided to split the Holy Empire into two cooperating halves like the Roman Empire, with the West Holy Empire being the Britain analog and the East Holy Empire being the China analog. In the West, the Twun were analogs for white people, and in the East, they were analogs for Han people.

  4. 刮膽是台灣、刮膽牢籠類似白色恐怖、東聖榮帝國類似戒嚴之下的國民黨、毛革類似共產主義者。 Gwahdyu' was Taiwan, the Caging of Gwahdyu' was like the White Terror, the East Holy Empire was like the Kuomintang under martial law, and Malga were like communists.

  5. 血星是美國被工業化的東海岸,送息是科曼奇地。 Shahsin' was the industrialized Eastern Seaboard of the U.S., Ehm'rah was Comanchería.

可是我認為紙筆版的破裂疆應該有更可變通的背景,應該能探索世界歷史中任何的反殖民鬥爭。所以與其把每個星球當作是真正國家的類似物,或是創造任何特定的虛構民族,我用隨機表的原先星球機率分布概述耐核系統的地緣政治:

But I believed that the analog version of The Fractured Frontier should have a more flexible backstory, that should have had the ability to explore any anti-colonial struggle in world history. So instead of treating every planet as a nation-state analog, or creating specific fictional nations, I used the probability distributions of original planets in the random tables to sketch out the geopolitics of the Nai'oh System:

  • 刮膽耕地最多,也有許多荒野
    • 可能作為掠奪型殖民和墾殖的目標
    • 後犧牲的多數形類是殭和光民
  • Gwahdyu' had the most farmland, as well as plenty of wilderness
    • Likely target for exploitation colonialism and settler colonialism
    • Majority forms after The Sacrifice are Stiffs and Lumin
  • 送息有許多監獄和荒野
    • 可能作為流放地和墾殖的目標
    • 後犧牲的多數形類是毛革
  • Ehm'rah had plenty of prisons and wilderness
    • Likely penal colony and target for settler colonialism
    • Majority form after The Sacrifice is Malga
  • 生榮學院最多
    • 可能是在帝國核心
    • 後犧牲的多數形類是光民和殭
  • Vim'run had the most academies
    • Likely in the imperial core
    • Majority forms after The Sacrifice are Lumin and Stiffs
  • 血星交彙最多,也有許多監獄
    • 可能是在帝國核心,有極端監禁性的政府
    • 後犧牲的多數形類是自動靈
  • Shahsin' had the most confluences, as well as plenty of prisons
    • Likely in the imperial core, with a highly carceral government
    • Majority form after The Sacrifice is hauntaumaton
  • 要塞、聖地和住處平均分配
    • 戰爭、靈性和社群是普遍的
    • 後犧牲多數形類:要塞和住處是自動靈、聖地是光民
  • Forts, sacred grounds, and dwellings were equally distributed
    • Wars, spirituality, and communities were widespread
    • Majority forms after The Sacrifice: hauntaumaton in forts and dwellings, Lumin on sacred grounds

雖然光民在舊刮膽有強勁的存在,他們原本來自生榮的殖民者。相反,在舊生榮的殭是被強迫移居的刮膽人。在舊送息的毛革是革命性的罪犯,但不一定來自舊送息。在舊血星的自動靈是買辦和被強迫勞動者,但也不一定來自舊血星。

Although Lumin have a strong presence on former Gwahdyu', they are colonizers from Vim'run. On the contrary, the Stiff on former Vim'run were forcibly displaced people from Gwahdyu'. The Malga of former Ehm'rah are revolutionary criminals, but may not necessarily be from former Ehm'rah. The hauntaumatons of former Shahsin' are compradors and forced laborers, but also may not necessarily be from former Shahsin'.

多數居住者的機率分布加上居民和恐怪的隨機表也展現出更多的殖民政治:

The population distributions of majority occupants along with the random tables for inhabitants and horrors also reveals more about colonial politics:

  • 來自教權法西斯主義國家的(前)憲兵在末日後還是有強勁的存在,出現在總共超過一半的行邑特色種類。大部分居住在監獄和要塞,但也出現在學院和交彙,可能也以上司和下屬的身分控制一些住處—他們。然而大部分的軍人不是資產階級的光民,而是自願或被強迫變成自動靈的人。
  • (Ex-)Military Police from clerical fascist states still have a strong presence after the apocalypse, appearing in total over half of the peh'rah character types. They mostly reside in prisons and forts, although they also appear at academies and confluences, and may control some dwellings under the identity of superiors and subordinates. However, the majority of soldiers are not the bourgeoisie Lumin, but people who chose to or were forced to become hauntaumatons.
  • 大部分的恐怪(破裂疆所謂的怪獸)是突變的動物,但也包括被視為野化的毛革革命者和難民殭。毛革和殭兩個都是被種族化的形類,毛革是被種族化的政治犯,殭是原住民。他們主要居住在監獄和聖地,但也出現在耕地和荒野。居住在聖地的毛革和殭「恐怪」大部分是在當地紮寨抗議营地的土地衛士。
  • The majority of horrors (the so-called monsters of The Fractured Frontier) are mutant animals, but also includes Malga revolutionaries and Stiff refugees who are viewed as feral. Malga and Stiffs are both racialized forms, with Malga being racialized political prisoners, and Stiffs being Indigenous people. They primarily reside in prisons and on sacred grounds, but also appear in farmlands and wilderness. Malga and Stiff “horrors” residing on sacred grounds are usually land defenders who have set up protest camps there.
  • 準軍事部隊大部分是威權共產主義的游擊隊,但也可能是無治主義的武裝抗敵分子或防衛財產的警戒委員會。他們跟(前)憲兵差不多一樣常見。他們主要居住在要塞,但也出現在監獄、學院和荒野;在住處的準軍事部隊是無治主義的空想家和威權共產主義或武裝社會達爾文主義的上司和下屬。左翼的準軍事部隊大部分是毛革,右翼的大部分是光民或自動靈。
  • Paramilitary forces are mostly authoritarian communist guerilla fighters, but could also be anarchist partisans or property-defending vigilance committees. They are about as common as (ex-)military police. They primarily reside in forts, but also appear in prisons, academies, and the wilderness; in dwellings paramilitaries are anarchist utopians and authoritarian communist or armed social Darwinist superiors and subordinates. Left-wing paramilitaries are mostly Malga, and right-wing ones mostly Lumin or hauntaumatons.
  • 大部分是光民的前貴族只出現在要塞的隨機表之中。他們住的要塞應該是城堡或宮殿。意味是在犧牲前,貴族和維持他們的封建制度已經是快要消失的現象。
  • The majority-Lumin ex-nobility only appears in the random table for forts. The forts they live in would be castles or palaces. The implication is that before The Sacrifice, nobles and the feudal systems that supported them were already a disappearing phenomenon.
  • 學者包括只出現在學院隨機表的職員和學生,以及比較普遍的研究員。研究員在末日後並不常見,比較有可能出現的地方是荒野(博物學家、民族學家、古文物家)和交彙(天文學家、工程師)。大部分的研究員是光民。可見有民族科技的等級制度。
  • Scholars include the staff and students that only appear in the random table for academies, as well as the more widespread researchers. Researchers are rarely seen after the apocalypse, most commonly appearing in the wilderness (as naturalists, ethnologists, and antiquarians) and confluences (as astronomists and engineers). The majority of researchers are Lumin. It's evident that there was an ethnotechnical hierarchy.
  • 大部分是殭的拾荒者是流氓無產階級中的其中一類,主要居住在學院,更少出現在比較跟憲兵有歷史關係的交彙(也就是在指軍用的港口和空港)。他們大部分是非專業化的生存拾荒者,但有些也會收金錢為別人拾荒。
  • The majority-Stiff scavengers are one kind of lumpenproletariat, mostly residing in academies, less likely appearing in confluences which have historically been associated with the military police (namely military ports and airfields). They are mostly unprofessionalized subsistence scavengers, but some take payment to scavenge for others.
  • 農民只出現在耕地的隨機表之中。雖然「農民」這一詞也能用來形容原住民,因為原住民在耕地的隨機表之中是自己的條目,意味是破裂疆耕地的農民是大部分是光民的墾殖者。隨著犧牲前封建制度的衰落(和工業資本主義的興起),非原住民的農民也照樣減少,變成城市中的無產階級或是流氓無產階級。
  • Peasants only appear in the random table for farmlands. Although the term “peasant” can be used to describe Indigenous people, because Indigenous people are listed as a separate entry in the farmlands random table, the implication is that the peasants in the farmlands of The Fractured Frontier are majority-Lumin settlers. Following the decline of feudalism (and the rise of capitalism), non-Indigenous peasants likewise fell in population, becoming urban proletariat or lumpenproletariat.
  • 大部分是殭的原住民主要居住在耕地,但也出現在荒野和住處(泛指任何有房子類似物的地方,包括村莊、城鎮、部落、營地)。雖然為了玩家選擇遊戲地緣政治的自由我並沒有說明《破裂疆》的原住民是以哪些真正的原住民為根據,在殭的描述之中,我有說殭是氣候難民。既然破裂疆是後核子末日的世界,一個自然的發展方向就是選被核工業剝削的原住民做虛構原住民的根據,例如:
  • 當然,有其他過於影響原住民的氣候強迫移居模式,像是全球暖化製造的災難。也有可能有像巴勒斯坦人一樣,不停地受到殖民者用武力製造的生態破壞。重點是選擇太多,不要試圖代表世界歷史中一切抵制環境殖民的狀況—而且遊戲中的原住民也不需要限制是氣候難民或是殭,一個民族的人民也不需要全部都是同樣的形類。
  • 我的建議是至少從三個虛構原住民族群開始;「用色寫作」的 Tumblr 部落格有更多指導。但該注意的是你不是在做激進自由主義的代表—我也建議不要把原住民的抵抗輕易歸類於某種政治主義引發的抵抗。在歷史和現代之中,許多原住民抵抗的目的是為了保護或增強自己族人的權力,不一定有革命、去殖民化或民族解放的目標。與其以反革命的類型拋棄這種抵抗,我認為該用有細微差別的方式對待,顯然地按照自己政治傾向的主觀做出結論。不要把遵從政治當作保護自己免受批評的藉口。承認自己的立場,把盟友和敵人負責地選好。
  • The majority-Stiff Indigenous people primarily live in farmlands, but also appear in the wilderness and dwellings (generally referring to any place with house analogs, including villages, towns, cities, tribal communities and camps). Even though I declined to specify which real Indigenous peoples the Indigenous people of The Fractured Frontier were based on for the sake of giving the player freedom over choosing the geopolitics of the game, in the description for Stiffs, I had said that Stiffs were climate refugees. Since The Fractured Frontier is a nuclear post-apocalyptic world, a natural course of development would be to pick Indigenous people who have been exploited by the nuclear industry as bases for fictional Indigenous people, such as:
  • Of course, there are other forms of climate displacement that disproportionately affect Indigenous people such as disasters caused by global warming. There could also be those who are like the Palestinians, who endlessly suffer ecocide created by colonial military force. The point is that there are a lot of options, and you shouldn't try to represent every instance of resistance against environmental colonialism in world history—and the in-game Indigenous people don't have to be restricted to just climate refugees or Stiffs, and the people of a nation don't all need to have the same form.
  • I recommend starting with at least 3 fictional Indigenous kinkinds; the Tumblr blog Writing With Color has a couple more tips. But note that you aren't doing radlib representation—and I would caution against casually lumping Indigenous resistance in with any form of resistance driven by political ideology. In history and in modern times, the purpose of many Indigenous people's resistance is to protect or advance the power of their own kind, and not necessarily to fulfill a goal of revolution, decolonization, or national liberation. Rather than dismiss these resistances as counterrevolutionary, I believe you should engage them in a nuanced manner, and transparently draw conclusions according to the subjectivity of your own political orientation. Do not use deference politics as a shield to protect yourself from criticism. Own your positions and choose your allies and enemies with responsibility.
  • 最臭名昭著的信徒當然是教權法西斯主義者,可是我也有想像認為神會決定一切的「非政治性」孤立主義者、左翼和右翼的空想家、揮舞槍棍的武僧、有魔力的神秘主義者和民間恐怖的邪教。信徒主要居住在聖地—這些通常會是制度性宗教徒(據我所知,許多原住民族群不會去住在聖地的,只會去為了某種目的去拜謁。)另外出現的地方是耕地和荒野,在住處是上司和下屬或比較沒有等級制度的空想家。大部分的信徒是一無所有的殭。在聖地、耕地和荒野,大部分的信徒是墾殖者;在住處中是混合的群體。
  • The most infamous religious disciples are obviously the clerical fascists, but I also imagined “apolitical” isolationists who believed that everything was up to the gods, left-wing and right-wing utopians, gunstaff-wielding warrior monks, occult mystics and folk horror cults. Religious disciples primarily live on sacred grounds—these will usually be followers of organized religions (according to my knowledge, many Indigenous groups do not live on sacred grounds, but go to visit for a specific purpose). They also appear in farmlands and the wilderness, and in dwellings as superiors and subordinates or less hierarchical utopians. The majority of religious disciples are dispossessed Stiffs. On sacred grounds, in farmlands and the wilderness, most religious disciples are settlers; in dwellings their composition is mixed.
  • 大部分是毛革的亡命者是流氓無產階級中的第二種類。另外最有可能的形類是曠工或逃兵的自動靈。他們出現在荒野和住處,跟研究員差不多少見。提出幾些假設:大部分的囚犯在犧牲前被處死,有逃出來的也沒有防空壕的保護;雖然犧牲後的正式法律與國家壟斷的秩序已蕩然無存,還是有許多再生產那制度的憲兵和右翼準軍事部隊;就算是沒有憲兵和右翼準軍事部隊的話,群眾仍然繼續再生產監禁質,拒絕給亡命者糧食和住宿,故意加快他們的死亡,認為這是他們該受的懲罰。
  • The majority-Malga fugitives are the second kind of lumpenproletariat. The other most-likely form is hauntaumatons who have deserted their jobs or military post. They appear in the wilderness and in dwellings, and are about as rare of a sight as researchers. Some hypotheses: the majority of prisoners were executed before The Sacrifice, and those who escaped didn't have the protection of bomb shelters; even though formal law and state-monopolized order have broken down after The Sacrifice, there are still many military police and right-wing paramilitaries reproducing its system; even if there weren't military police and right-wing paramilitaries, the masses still continue to reproduce carcerality, refusing to give fugitives food and shelter, hastening their deaths on purpose, believing that this is the punishment that they deserve.
  • 大部分是光民的墾殖者只出現在住處的隨機表之中。當然任何非原住民的居住者種類不是混合的群體就也是墾殖者;隨機表有暗示一個居住者種類是墾殖者的話我會在它的項目符號之中說。不然的話,非原住民居住者種類的預設是混合群體。跟不說明原住民的真正類似物的邏輯一樣,為了玩家選擇遊戲地緣政治的自由,墾殖者也沒有做特定。
  • The majority-Lumin settlers only appear in the random table for dwellings. Of course any non-Indigenous occupant types who aren't of mixed composition are also settlers; if a random table implies that a certain occupant type is settler then I'll mention it in its bullet point. Otherwise, the default for non-Indigenous occupant types is mixed composition. Following the logic of not specifying real-world analogs of Indigenous people, for the sake of player freedom over choosing the game's geopolitics, I also did not specify them for settlers.
  • 大部分是自動靈的商人和工匠只出現在住處的隨機表之中,但這些是固定在一個位置的人—巡迴的也有可能存在。自動靈是被放進機器人身體的人靈,有自願的也有被強迫的。但什麼商人或工匠會是自願成為自動靈的?最可能的是退伍軍人,或許也有少數希望能變成作用上長生不老的富豪。除了這些人之外,剩下都是強迫被機器化的。雖然「商人」這一詞通常是指企業主,我認為在隨機表結果的情況之下可以理解為任何在做買賣事務的人,包括推銷員和店員。這些無產者跟現代被 AI 和機器代替的員工一樣,只是因為耐核系統是超自然的威權資本主義社會,他們的自然身體和個性是被設定為只能執行工作的機器身體代替。大部分是無產者商人的住處通常是舊公司市鎮,有反烏托邦充滿機械玩偶的遊樂園的氣氛。
  • The majority-hauntaumaton merchants and artisans only appear in the random table for dwellings, but these are the ones that stay in one place—traveling ones may also exist too. Hauntaumatons are spirits of people that were placed into robot bodies, some by choice and others by force. But what merchant or artisan would voluntarily become a hauntaumaton? Most likely veterans, and perhaps a few magnates who wished to become functionally immortal. Besides these people, the rest were forcibly mechanized. Although the term “merchant” usually refers to business owners, I believe that in the context of a random table result, you can interpret it to mean anyone who is in the business of buying and selling, including salespeople and store clerks. These proletarians are like workers who've been replaced by AI and robots in modern times, only because the Nai'oh System was a supernatural authoritarian capitalist society, their natural bodies and personalities were replaced by machine bodies programmed to only carry out work. Most majority-proletarian merchant dwellings are usually former company towns, with the atmosphere of dystopian animatronic-filled amusement parks.
  • 上司和下屬也只出現在住處的隨機表之中,包括憲兵和有等級制度的準軍事部隊、舊國家的政客和個人崇拜的當地政治和/或宗教領袖、歹徒暴君以及老闆和工人。不管背景,他們的基本特質就是主宰城市的人,把它變成了實質上的城國。一些可能的形類:大部分是光民的墾殖者、秘密史達林主義者的毛革、道德淪喪到離譜的自動靈實業家與他邪教般的私人軍隊、盜用民族解放爭取自己利益的殭民族資產階級。
  • Superiors and subordinates also only appear in the random table for dwellings, and they include military police and hierarchical paramilitaries, politicians from former nation-states and local political and/or religious leaders with cults of personality, tyrant gangsters as well as bosses and workers. Regardless of background, their basic characteristic is that they run their town, having transformed it into a virtual city-state. Some suggestions for forms: majority-Lumin settlers, crypto-Stalinist Malga, the most morally bankrupt hauntamton businessman you have ever seen and his cultish private army, Stiff national bourgeoisie who co-opt national liberation to advance their own interests.
  • 空想家又是只出現在住處的隨機表之中,形容任何政治和/或宗教的主義者和行動者。一些可能的形類:放蕩主義光民前貴族的虐待狂地牢、毛革的無治主義公社、幫助自動靈恢復個性的庇護所、被逃避宗教迫害的殭建立的小城市。
  • Utopians only appear in the random table for dwellings again, and they refer to any political and/or religious ideologues and activists. Some suggestions for forms: a sadist dungeon for libertine Lumin ex-nobles, a Malga anarchist commune, a sanctuary that helps hauntaumatons recover their individuality, a small town set up by Stiffs fleeing from religious persecution.
  • 大部分是自動靈的前員工是流氓無產階級中的第三種類。他們跟前貴族一樣少見,只出現在交彙的隨機表之中。他們主要是居住在舊工作場所的人造交彙—車站、港口、空港—做的工作包括清潔、顧客服務、調度、保安、建造、載運工具裝配、維修、當乘務員、載運工具駕駛員、交通控制、航行風險預防、搬貨等等。因為末日後沒有長期驅動機器的能量,他們失去了工作。另外也有來自各地的自動靈工人,因為恢復個性辭職或被開除。他們主要居住在充滿玄風的自然交彙。
  • The majority-hauntaumaton former workers are the third kind of lumpenproletariat. They are as rare as ex-nobility, only appearing in the random table for confluences. They primarily reside in their former workplaces of artificial confluences—stations, ports, and airfields—and the work they did included cleaning, customer service, dispatching, security, construction, assembling transports, maintenance, serving as crew, operating transports, traffic control, navigational hazard prevention, hauling freight and the like. Because there is no long-term energy for powering machines after the apocalypse, they lost their jobs. There are also hauntaumaton workers from all over the world who quit their jobs or were fired after regaining their individuality. They primarily reside in weirdwind-filled natural confluences.

這也都只是上一半之中能發現的資料,幾乎是完全按照隨機表創造的世界背景。下一半是幫忙補充以上背景的建議正典。最特別的是玄風,在破裂疆末日後的超自然航天方式。這是怎麼發展出來的?在《受死令》之中,我有說心火是受到創傷的靈魂,但也有暗示它是核能的類比物。在為《吞聲》建構世界的時候,我決定把心火能變成經濟的反烏托邦基礎—法西斯資本主義者將會故意普遍化殘酷的壓迫為了榨取心火,而心火會是跟《異塵餘生》宇宙之中的核能一樣是普遍的能源。但問題是核子末日之後維持這種綱領的基礎建設都被毀滅,也殺不了足夠的倖存者來長期恢復犧牲前科技狀態需要的心火能。

And this is just the information you can discover from the first half, which is just lore almost entirely generated by random tables. The second half is a suggested canon that helps flesh out the lore from above. The most unique is The Weirdwind, the supernatural post-apocalyptic form of space travel in The Fractured Frontier. How did this come to be developed? In Soulslinger I mentioned that a spark was a traumatized soul, and also implied that it was an analog for nuclear energy. When I was worldbuilding for Swallowcry, I decided to turn spark energy into the dystopian foundation for the economy—fascist capitalists would purposely generalize brutal oppression for the purposes of extracting spark, and spark would be an energy source as general as nuclear energy in the universe of Fallout. But the problem was after a nuclear apocalypse all the infrastructure to sustain this kind of program would be destroyed, and there also wouldn't be enough survivors left to kill to recover enough spark energy to sustain pre-Sacrifice levels of technology in the long term.

沒有航天方式的話,大家就只能待在自己的行邑之中—對 TRPG 來說,特別是類似 OSR 的 TRPG, 這是完全不能接受的事。哪有設定在外太空的 TRPG 不給玩家航天的! 或許是一個共產主義的 TRPG。我認為其實在犧牲前的世界中,天舟是非常耗心火能的機械,需要定時的種族滅絕才能產生出足夠的能量。心火本來就是不可持續的燃料,法西斯資本主義者也就是被這一點吸引—低供給和高需求等於利潤。他們的計畫是強迫群眾依賴唯一被他們控制的資源來求生,群眾的起義也透過鎮壓被收復用來生產更多心火能。

Without a method for space travel, everyone could only stay on their own peh'rah—which, for a TRPG, especially an OSR-like TRPG, was completely unacceptable. What kind of TRPG set in space wouldn't allow their players to have space travel! Perhaps a communist one. I believe that even in the world before The Sacrifice, skyships were a technology with a heavy rate of spark consumption, which required regular genocides to produce adequate amounts of energy. Spark was always an unsustainable source of fuel, and that was exactly what fascist capitalists were attracted to—low supply and high demand meant profit. Their plan was to force the masses to rely on a resource under their exclusive control for survival, and the resistance of the masses was recaptured through repression which produced even more spark energy.

航天和其他高科技的工具本來就不是普遍的現象,而是主要為了殖民、軍事和資產階級利益被發展。它們和一切利用心火的科技再生產了以那些主宰和剝削為基礎的社會。來自非墾殖社會的原住民並沒有發展航天科技的希望,不是因為他們是「原始」,因為他們徹底明白了「文明社會」和「現代化」的意思—也就是再生產一個種族和生態滅絕的社會。所以要在反抗那些制度的世界中為航天的包含做辯護的話,我必須想想其他的辦法。

Skyships and other high-tech tools were not generalized phenomena, but developed primarily for colonization, military use, and the interests of the bourgeoisie. They and all forms of spark technology reproduced a society that was rooted in those dominations and exploitations. Indigenous people who did not come from settler-colonial societies never had the desire to develop technology for space travel, not because they were “primitive,” but because they fully understood what “civilization” and “modernization” meant—which was to reproduce a genocidal and ecocidal society. So if I wanted to justify putting space travel in a world that resisted those hierarchies, then I had to think of something else.

具有諷刺意味的是,天舟的靈感來源—老一套東方主義的科幻經典戰役設定《魔法船》(英文: Spelljammer)—也是為玄風賦予靈感。我說:「在每個行邑上有可能出現玄風,是能把捲入的生物和物品傳送到另外一個行邑的超能力龍捲和颱風。」許多在實際上的問題馬上出現。玄風跟真正的龍捲和颱風一樣激烈嗎?需要什麼才能安全搭乘?不同形類,不同體力和智力能力的安全物品需要有什麼差別?那些用品在末日後的世界多難得到?那將會判斷玄風的搭乘有多麼被普遍化。

Ironically, the source of inspiration for skyships—the stereotypically Orientalist and classic space fantasy campaign setting of Spelljammer—also inspired The Weirdwind. I wrote: “On every peh'rah there is the possibility of encountering The Weirdwind, supernatural tornadoes and typhoons with the power to send the beings and items it engulfs from one peh'rah to another.” Several practical questions immediately appeared. Were weirdwinds as intense as real tornadoes and typhoons? What did you need to ride it safely? What were the discrepancies in terms of safety materials needed by people of different forms, of different physical and mental abilities? How hard was it to acquire those supplies in the world after the apocalypse? That would determine how much riding The Weirdwind was generalized.

《吞聲》中有試圖回答這些問題,但《破裂疆》並沒有—反而,它給玩家考慮的問題還要更多!玄風不是好好待在一邊等你的現象,而是按照季節和圈段出現,每個行邑也都是不同。不同的行邑又有相反的自轉方向,導致相反的季節和圈段順序,需要轉換。最後,玄風不是可靠的航天方式,終點大部分是完全隨機的、再有可能的是同環原先星球的行邑、之後再有可能的是異環原先星球的行邑、最不可能的是到鄰近的行邑。要到某個行邑的話可能會需要類似魯布·戈德堡機械的旅程路線—但恰好就是 TRPG 的冒險傳統之中的最愛。

Swallowcry attempts to answer these questions, but Fractured Frontier doesn't—and it gives the player even more questions to consider! The Weirdwind is not a phenomenon that stays and waits for you, but one that appears according to season and cycle phase, which is different on every peh'rah. Different peh'rah also had opposite directions of rotation, which caused them to have opposite orders of seasons and cycle phases, requiring conversions. Lastly, The Weirdwind was an unreliable form of space travel, with the vast majority of destinations being completely random, the next likely being peh'rah from same-ring origin planets, the next likely after that being peh'rah from different-ring origin planets, and the least likely being adjacent peh'rah. To arrive at a certain peh'rah would likely require Rube Goldberg-machine-like routes—which is incidentally what TRPGs with a tradition of adventure love to have.

但是誰會在破裂疆冒險?在「心火」的部分之中,我有暗示是拾荒團,也諷刺地把拾荒團的三個基本角色命名為 OSR 的戰士、奇才(英文的 wizard 不只是指法師)、盜賊傳統三職業。之前我說拾荒者是大部分沒被付錢的流氓無產階級,但這裡比較專業化的零工拾荒團算是不穩定無產者(這也不是原創概念;相反,大部分現代 OSR 的玩家角色也是有不穩定無產者的預設)。

But who goes on adventures in The Fractured Frontier? In the section on spark, I implied it was scavenging parties, and even cheekily named the three basic roles in scavenging parties after the three traditional OSR classes of fighter, wizard, and thief. Previously I said that scavengers were mostly unpaid lumpenproletariat, but the more professionalized gig worker scavenging parties here are more like the precariat (this is also not an original concept; on the contrary, the majority of modern OSR player characters also have a precariat default).

然而,不同的角色會有不同常見的背景:

However, different roles will have different commonly-seen backgrounds:

  • 負責用武力保護團的戰士是最有多樣性的角色,通常會是:
    • 專業化的(前)憲兵(大部分是舊血星的自動靈)
    • 半專業化的準軍事部隊員(大部分是舊送息的毛革)
    • 半專業化的拾荒者(大部分是被強迫移居到舊生榮的殭)
    • 傳統的原住民勇士(大部分是舊刮膽的殭)
    • 信徒武(大部分是舊生榮的光民)
  • Fighters responsible for using armed force to protect the party are the most diverse role, and will often be:
    • Professionalized (ex-)military police (mostly hauntaumaton on former Shahsin')
    • Semi-professional paramilitary members (mostly Malga on former Ehm'rah)
    • Semi-professional scavengers (mostly Stiff forcibly displaced to former Vim'run)
    • Traditional Indigenous warriors (mostly Stiff from former Gwahdyu')
    • Religious warrior monk disciples (mostly Lumin from former Vim'run)
  • 負責解決科技問題的奇才是最資產階級的角色,通常會是:
    • 專業化的學院職員(大部分是舊生榮的光民)
    • 專業化的研究員(大部分是舊生榮的光民)
    • 專業化的前員工(大部分是舊血星的自動靈)
    • 半專業化的學生(大部分是舊生榮的光民)
    • 半專業化的拾荒者(大部分是被強迫移居到舊生榮的殭)
  • Wizards responsible for solving problems to do with science and technology are the most bourgeois role, and will often be:
    • Professionalized academy staff (mostly Lumin from former Vim'run)
    • Professionalized researchers (mostly Lumin from former Vim'run)
    • Professionalized former workers (mostly hauntaumaton on former Shahsin')
    • Semi-professional students (mostly Lumin from former Vim'run)
    • Semi-professional scavengers (mostly Stiff forcibly displaced to former Vim'run)
  • 負責解放零件的盜賊是最流氓無產階級的角色,通常是:
    • 專業化的工匠(大部分是舊血星的自動靈)
    • 專業化的前員工(大部分是舊血星的自動靈)
    • 半專業化的拾荒者(大部分是被強迫移居到舊生榮的殭
    • 半專業化的亡命者(大部分是舊送息的毛革)
    • 半專業化的歹徒(大部分是舊血星的毛革)
  • Thieves responsible for liberating the parts are the most lumpenproletarian role, and will often be:
    • Professionalized artisans (mostly hauntaumaton on former Shahsin')
    • Professionalized former workers (mostly hauntaumaton on former Shahsin')
    • Semi-professional scavengers (mostly Stiff forcibly displaced to former Vim'run)
    • Semi-professional fugitives (mostly Malga on former Ehm'rah)
    • Semi-professional gangsters (mostly Malga on former Shahsin')

那麼多混合階級利益展現出拾荒團的政治多樣性。有極端唯利是圖的團、只是希望能求生的團和傾向於解放的團。一定會是有錢的主顧偏右翼,因此能收到金錢的解放主義團非常少見,大部分其實會是為缺金融資本的人免費工作的互助團。這也就是我最有興趣探索的拾荒團種類。

The vast amount of mixed class interests reveals the political diversity of scavenging parties. There are parties that are extremely mercenary, parties that are simply trying to survive, and parties oriented towards liberation. Patrons which are always monied lean right-wing, so liberationist parties that can get money are rare, and the majority of them will actually be mutual aid crews that work for free to serve those who lack financial capital. This is the kind of scavenging party I'm most interested in exploring.

《破裂疆》的最後一頁是來自約瑟夫·康拉德的《黑暗之心》的格式化引文,描述殖民者對探險的視角:年輕的敘述者浪漫化地圖上殖民者非探索的空白空間,就像是 OSR 玩家看待未冒險到的空白六角格一模一樣。或許遊戲設計師和 GM 對世界建構空白畫布的態度也並不例外。我給了玩家許多空白空間,也有意地把其他空間填滿。最後我無法擺脫自己創造和引誘別人創造殖民黑暗之地的懷疑。

The last page of The Fractured Frontier is a stylized quote from Joseph Conrad's Heart of Darkness, which describes the colonizer's attitude towards exploration: the young narrator romanticizes blank spaces unexplored by colonizers on a map, just as OSR players regard blank hexes yet to be reached by adventure. Perhaps the attitude of game designers and GMs towards the blank canvas of worldbuilding is the same. I've given the player many blank spaces, and have intentionally filled in others. In the end I cannot shake the suspicion that I have created and lured other people into creating their own place of colonial darkness.

但面對這種黑暗是每個創造者的責任。注定再生產殖民主義的程度由我們對再生產的容許來判斷。與其空想地跳過去殖民化的過程假裝在避開我們的歷史慣性,我們必須徹底去阻擋它製造的軌跡。未來沒有定局、末日只有在壓迫者的想像之中才是必然發生的事、而破裂疆的後末日不只是在指假設壓迫者成功破壞世界之後的生活,而也是在指現在如何廢除末日的理論。殖民和資本主義製造的種族和生態滅絕不是神話般的例外事件,而是平凡人造的現實。我們必須透過解放運動和行動讓壓迫制度設定為不可能的事變成可能的事,必須革命化所謂的現實性。《破裂疆》是我為想像這種革命創造機會的謙卑企圖。

But to face this kind of darkness is the responsibility of every creator. We are only as doomed to reproduce colonialism to the extent that we permit its reproduction. Instead of utopianistically skipping over the process of decolonization and pretending to avoid our historical inertia, we must thoroughly obstruct the trajectory it has created. The future is not foregone, the apocalypse is only inevitable in the imagination of the oppressor, and the post-apocalypse of The Fractured Frontier does not merely refer to a theoretical life after the oppressors have successfully destroyed the world, but also a theory of how to abolish the apocalypse today. The genocide and ecocide caused by colonialism and capitalism are not mythic and exceptional events, but mundane and man-made realities. We have to make what the order of oppression has made impossible possible through movements and moments of liberation, we have to revolutionize what is considered realistic. The Fractured Frontier is my humble attempt to create an opportunity to imagine this kind of revolution.

 
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from bkkslot777

123bet โบนัสแจ็คพอตใหญ่ อัตราชนะสูงเกินใคร

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123bet ฝาก-ถอนอัตโนมัติ ไม่มีขั้นต่ำ ทุนน้อยแต่ผลตอบแทนสูง

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รวมความบันเทิง ที่ดีที่สุด ทำเงินได้เพลินๆ

เกมคาสิโนออนลไน์ชั้นนะที่รวมค่ายดังค่ายฮิตไว้จบในทีเดียว ไม่ว่าจะเป็น หวย มวย บาคาร่า สล็อต ยิงปลา รูเล็ต ไฮโล ป็อกเด้ง และอื่นๆอีกเพียบ เรารวบรวยไว้ให้ครบทุกเกมทุกค่ายให้ลูกค้าได้เลือกเล่นกันอย่างเพลินๆไม่มีเบื่อ เล่นได้ไม่มีลิมิต แหล่งรวมความบันเทิงที่ดีที่สุด สามารถทำเงินได้ทุกเกม ลงทุนไม่มีผิดหวังเล่นแล้วมีแต่รวยกับรวย ปลอดภัยเรื่องการเงิน จะแตกเท่าไรก็ถอนได้หทด ไม่มีโกงไม่มีหนีไม่มีบิด เราเว็บตรงชั้นนำค่ายใหญ่ที่สุด และดีที่สุดในไทย การันตีด้วยชื่อเสียงที่มี จ่ายจริงจ่ายชัวแแน่นอน

สมัครคาสิโน สิทธิพิเศษเหนือสุด ทำรายการรวดเร็ว

คาสิโนออนไลน์แท้ที่มีใบรับรอง คาสิโนตรงที่่มั่นคงที่สุดในตอนนี้ มีระบบฝากถอนออโต้ล้ำสมัย ที่ใช้เวลาไม่นานเพียงแค่ 1 นาทีก็ทำรายการเสร็จ ไม่มีขั้นต่ำ ทุนน้อยก็สบายใจได้ คาสิโนที่เอาไว้ให้ทุกคนเข้ามาทำเงินทำกำไร สมัครรับสิทธิพิเศษมากมาย ไม่ว่าจะเป็นเรื่องโบนัส หรือโปรโมชั่นก็เหนือชั้นสุดๆ

ทำรายการรวดเร็วทันใจปลอดภัยหายห่วง ยูสเก่ายูสใหม่ ก็แตกดีเหมือนเดิมไม่มีปรับเปอเซ็นแตกไม่มีการล็อคยูส คาสิโนที่ดีที่สุดในตอนนี้ การันตีด้วยคนเล่นหลักล้านคนจากทั่วประเทศ และพูดกันเป็นเสียงว่า เว็บคาสิโนออนไลน์ของเราดีที่สุด หากพบข้อผิดพลาดแจ้งกับแอดมินได้เลย ทางเราจะรีบแก้ไขโดยเร็วที่สุด ลุ้นรับเครดิสฟรีทุนฟรี และอื่นๆอีกมากมาย

 
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from RMiddleton

What if when I posted financial support links a dozen new patrons gave small recurring donations

What if my mother was open to emotional growth

What if my gay godfather, the only adult I felt kinship with, had not died of AIDS before I was out

What if the country I live in was committed to improving the lives of all people

What if I had free healthcare

What if I sold paintings at the last major show I put on

What if a friend or family member broke the facade to have a quiet, caring conversation

What if I knew one stable, serious, caring person in a position to help who wanted to help

What if meaningful jobs were plentiful instead of the exploitative jobs I had

What if I were part of a caring community

To my friends and family: I don't know if you don't get me, or if you're scared, or you just don't get me. Maybe I offend you, or you think I'm dangerous, or you don't get me. I'm sure the truth is that you probably don't think about me very much at all. You have your own considerations. Or maybe you did reach out to me and I didn't acknowledge it. If that happened I can say that I may not have seen it. I block out a lot of incoming communication because spam and corporate dehumanization and deception actually hurts me emotionally. Maybe you're the same way and that's why you don't see me. Or maybe you're barely getting by. Maybe I annoy you. I annoy me. But as I say I figure that you have enough to keep you occupied. Why would anyone take on a problem? I wonder sometimes, do you wonder too, how people end up on the streets? Or fully dissociated? Ever since my 20s I've had recurring periods when I felt disconnected from others to the point that I imagined myself on the streets.

One mystery I contemplate is that it may be possible that others feel close to me and I don't feel close to them. Then again I'm not sure that's possible because I'm the one saying that I'm alone. So if you did think we were close here I am saying that we're not. I think it must be a matter of perspective. In an old song Howard Jones asks: What is love? And does anybody love anybody anyway? That level of questioning resonates with me, and maybe it doesn't resonate with others. I've often felt a conflict between loyalty to ideas & loyalty to people. Maybe others don't feel this conflict. Maybe they do, but few speak of it. Maybe it seems futile to ask so many questions that deconstruct societal bonds.

I watched a recent retrospective on the tv show My So Called Life, a program that might have done me some good if it had come out a decade earlier. The two bits that stuck out to me were the attitudes of the mother of the main character. For one she wanted to know “what type of family” her child's friends came from. My mom spoke like that all the time. And when her child says that she could be the one in the desperate situation that her friend is, the mother responds with angry denial, “that could never happen to you!” There is a strong belief in special status among “my people” (those I come from but feel no connection with). Bad things happen to other people. And maybe those people deserve it! This delusional thinking prevents empathy and it also causes self harm. We all will die. It might not be elegant. We all will need help. A disaster can take everything away from us in an instant. Belief in class privilege prevents planning. We all do better when we all do better. There is no one among us better than any other.

What if we acted according to that truth

What if


Cross posted from https://dotart.blog/rmiddleton/what-if

 
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from ando

No connection Disconnected Empty pit of dead emotions Barren soil Learned too late No branch can grow here No chance at life

 
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